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Rules guide · Legendary Land

UrborgHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Masters Edition III· September 7, 2009
Carte Magic Urborg

Urborg is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.

Complete guide

Urborg is a classic legendary land from the Legends set that offers more than just black mana. While it doesn't turn everything into Swamps like its Tomb of Yawgmoth counterpart, it provides unique tactical utility by stripping keywords from your opponents' creatures. This card is a flavorful addition to any deck looking for incidental land-based disruption.

What It Does

Urborg functions primarily as a source of black mana that enters the battlefield untapped. Beyond its mana production, it possesses a targeted activated ability that forces a creature to lose either first strike or swampwalk until the end of the turn. Because it is a legendary land, you cannot have two copies of Urborg on the battlefield at the same time under your control.

How It Resolves Step by Step

When you activate the second ability, you must first target a creature. Note that you do not choose which keyword is lost when you activate the ability; you make that choice only as the ability resolves. If the target has both first strike and swampwalk, you pick one for it to lose. If the target has neither, the ability still resolves but simply does nothing.

Strategic Timing and Common Mistakes

Timing is everything with Urborg. To stop a creature with swampwalk from being unblockable, you must use the ability during the Declare Attackers step or earlier. Once you move to the Declare Blockers step, the 'unblockable' status is already locked in. Furthermore, Urborg only removes the specific keyword 'first strike.' It has no effect on 'double strike,' meaning a creature with double strike will still deal damage in both combat steps even if targeted by Urborg.

When to Play It

Urborg is an excellent utility land in formats like Commander where legendary status is rarely a drawback. It is particularly effective against aggressive decks relying on first strike to win combat trades or against black-heavy decks that utilize swampwalk to bypass your defenses. Since it taps for black mana anyway, the opportunity cost of running it over a basic Swamp is minimal.

Interaction examples

Mana Fixer

Urborg provides reliable black mana for your spells. In a multiplayer game, if your opponent also controls an Urborg, your Exotic Orchard can tap for black mana. Additionally, if your Commander's color identity includes black, Command Tower and Urborg work together to ensure you have the colors needed for your early turns.

Supporting the Lhurgoyf

You can tap Urborg to help pay for the black kicker cost of Urborg Lhurgoyf. If the Lhurgoyf is later blocked by a creature with first strike that threatens to kill it before it can deal damage, you can use Urborg's second ability to remove that first strike, allowing the Lhurgoyf's high power and toughness to win the trade.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Urborg

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You choose whether the targeted creature loses first strike or swampwalk as the ability resolves. If the creature has both abilities, it will lose just one of them.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Causing a creature to lose swampwalk is useful only during the declare attackers step or earlier. Once the declare blockers step begins, it’s too late to block the creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Urborg’s second ability affects only the first strike ability, not the part of the double strike ability that acts like first strike.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If a creature loses first strike after first strike combat damage has been assigned, it won’t deal damage during the second combat damage step.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The ability can be used on a creature without First Strike or Swampwalk but has no effect.

    No other card is named in this ruling.

02

Interactions with other cards

These cards' text mentions Urborg.

03

Legal formats

legacyvintagecommanderoathbreakerduelpredhtlr
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