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UrsapineHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica: City of Guilds· October 7, 2005
Carte Magic Ursapine

Ursapine is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{G}: Target creature gets +1/+1 until end of turn.

Complete guide

Ursapine is a powerful Beast from the Ravnica block that serves as a repeatable mana sink for your Green decks. It turns every spare Forest into a combat trick, allowing you to buff your creatures at instant speed.

Unpacking the Ability

Ursapine features a simple yet effective activated ability: for a single Green mana, target creature gets +1/+1 until the end of the turn. Because this is an activated ability and not a spell, it does not use the stack in the same way a sorcery would, and it can be activated as many times as you can pay the cost.

Step-by-Step Resolution

First, you pay the cost of one Green mana. Second, you choose a legal target creature on the battlefield; this can be Ursapine itself or any other creature. Once the ability resolves, the creature receives a +1/+1 buff. If you have five mana available, you can activate this five times in a row, either targeting the same creature to give it +5/+5 or spreading the love across your board.

Timing and Strategy

The best time to use Ursapine is during the combat phase after blockers have been declared. This forces your opponent to make difficult decisions, as they won't know exactly how large your attackers will become until they have already committed their own creatures to the fray.

Common Pitfalls

Remember that if the target creature leaves the battlefield or gains shroud/protection from Green in response to the ability, the ability will fail to resolve. Also, keep in mind that these are temporary buffs, not +1/+1 counters, so they will vanish during the cleanup step at the end of the turn.

Interaction examples

Self-Buffing for Lethal

If your opponent fails to block Ursapine, you can spend all your remaining Green mana to increase its power. If you have four Forests untapped, Ursapine becomes a 7/7 creature, dealing significant damage directly to the opponent.

Protecting the Golem

If your opponent casts a spell that deals 2 damage to Solemn Simulacrum, you can respond by activating Ursapine's ability. By spending one Green mana, Solemn Simulacrum becomes a 3/3, allowing it to survive the damage.

The Missing Synergy

If you name 'Beast' with Roaming Throne, it will not affect Ursapine's ability. This is because Roaming Throne only doubles 'triggered abilities' (starting with When, Whenever, or At), whereas Ursapine uses an 'activated ability' (indicated by the colon).

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Ursapine

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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