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Vampire NocturnusHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Magic 2013· July 13, 2012
Carte Magic Vampire Nocturnus

Vampire Nocturnus is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.

Complete guide

Vampire Nocturnus is a powerhouse that rewards you for being devoted to the shadows. By revealing the secrets atop your library, this creature can transform a modest tribe into a lethal, soaring army. Understanding how to manage the top card of your library is the key to mastering this card's dark influence.

Unveiling the Top Card

Vampire Nocturnus introduces a static ability that forces you to play with the top card of your library revealed. This information is public to all players at all times. If the top card changes—such as when you draw a card or search your library—you must immediately reveal the new top card. However, if the top card changes while you are in the middle of casting a spell or activating an ability, you do not reveal the new card until that process is completely finished.

The Power of Black

As long as the top card of your library is black, Vampire Nocturnus grants itself and every other Vampire you control a significant +2/+1 stat boost and flying. This is a continuous effect that does not use the stack; it applies instantly the moment a black card appears on top and disappears the moment a non-black card does. Crucially, the Nocturnus grants itself the bonus even if it has lost its Vampire creature type, provided the top card of your library is black.

Common Timing Mistakes

A common mistake involves combat timing. To use flying as an evasion ability, your creatures must have flying before the declare blockers step begins. If the top card of your library changes to a non-black card after attackers are declared but before blockers are chosen, your Vampires will lose flying and can be blocked by non-flying creatures. Conversely, once a creature is legally blocked, gaining flying via a new top card will not undo that block.

When to Play It

Vampire Nocturnus is best played in decks with a high density of black cards to ensure the bonus is active as often as possible. Because it reveals your next draw, it provides you with information to plan your turns, but also gives that information to your opponents. It is most effective when you have a wide board of Vampires ready to swing for lethal damage the moment a black card is revealed.

Interaction examples

Shifting the Library

If you have Vampire Nocturnus on the battlefield and the top card of your library is a Forest (a green card), your Vampires currently have no bonus. When you play Solemn Simulacrum and its 'enters' ability triggers, you search your library for a basic land and shuffle. After shuffling, if the new top card is a black card like a Swamp or a black creature, your Vampires immediately gain +2/+1 and flying.

Doubling the Essence

If you have Roaming Throne on the battlefield and chose 'Vampire' as it entered, it becomes a Vampire. With Vampire Nocturnus out and a black card on top of your library, Roaming Throne receives the +2/+1 and flying bonus. Note that because Vampire Nocturnus uses a static ability and not a triggered ability, Roaming Throne's double-trigger effect does not interact with the Nocturnus's stat boost.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Vampire Nocturnus

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the top card of your library is black, Vampire Nocturnus will give itself +2/+1 and flying even if it's somehow not a Vampire.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The top card of your library isn't in your hand, so you can't suspend it, cycle it, discard it, or activate any of its activated abilities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, the new top card won't be revealed until you finish doing so.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    To work as an evasion ability, an attacking creature must already have flying when the declare blockers step begins. Once a creature has become blocked, giving it flying won't change that.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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