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Rules guide · Enchantment

Vault 13: Dweller's JourneyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Fallout· March 8, 2024
Carte Magic Vault 13: Dweller's Journey

Vault 13: Dweller's Journey is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until this Saga leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with this Saga to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

How it works : Vault 13: Dweller's Journey

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If Vault 13 leaves the battlefield before its first chapter ability resolves, the target permanents won't be exiled at all.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    In the unusual case where one player owns multiple cards exiled with Vault 13 that are being put on the bottom of their library with its third chapter ability, the owner of those cards chooses the order in which they are put on the bottom of their library.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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Meta decks with Vault 13: Dweller's Journey

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