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Venerable KumoHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Champions of Kamigawa· October 1, 2004
Carte Magic Venerable Kumo

Venerable Kumo is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Complete guide

Venerable Kumo is a versatile Spirit from the Kamigawa block that serves as both a sturdy defensive wall and a source of graveyard recursion. With its ability to block aerial threats and return fallen allies, it ensures your board presence remains resilient throughout the mid-game.

What It Does

Venerable Kumo features two keyword abilities: Reach and Soulshift 4. Reach allows it to intercept creatures with Flying, making it an excellent deterrent against evasive attackers. Soulshift 4 is a triggered ability that activates when Venerable Kumo is put into a graveyard from the battlefield, allowing you to salvage a Spirit card with mana value 4 or less from your graveyard and return it to your hand.

How It Resolves Step by Step

When Venerable Kumo dies, the Soulshift 4 ability triggers and is put onto the stack. At this point, you must choose a legal target: a Spirit card in your graveyard with a mana value of 4 or less. If there are no valid Spirit cards in your graveyard at the moment it dies, the ability is removed from the stack and does nothing. If a target is chosen, the ability resolves, and the card moves from the graveyard to your hand.

Common Mistakes

A frequent error is trying to return Venerable Kumo to your hand with its own Soulshift ability. While the ability triggers when it dies, Soulshift 4 specifies a 'mana value 4 or less,' and since Venerable Kumo has a mana value of 5, it cannot target itself. Additionally, remember that Soulshift only triggers when the creature moves from the battlefield to the graveyard; if it is exiled instead, the ability will not trigger.

When to Play It

Venerable Kumo is best utilized in Spirit-heavy decks where you can reliably loop value. Its 2/3 stats and Reach make it a solid blocker against small flyers, and its death trigger ensures that even if your opponent spends a removal spell on it, you gain card advantage by returning a key utility Spirit to your hand.

Interaction examples

Doubling the Value

If you have Roaming Throne on the battlefield with 'Spirit' chosen as the creature type, Venerable Kumo's Soulshift 4 will trigger twice when it dies. This allows you to target and return two Spirit cards with mana value 4 or less from your graveyard to your hand instead of just one.

Strategic Trading

While Solemn Simulacrum is not a Spirit and cannot be targeted by Soulshift, playing these cards together provides a heavy incentive for opponents not to use board wipes. When a board wipe occurs, you draw a card from the Golem and return a Spirit to your hand from the Kumo, effectively replacing your lost board presence with fresh resources.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Venerable Kumo

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredh
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