Ventifact Bottle is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
,
: Put X charge counters on this artifact. Activate only as a sorcery. At the beginning of your first main phase, if this artifact has a charge counter on it, tap it and remove all charge counters from it. Add
for each charge counter removed this way.
How it works : Ventifact Bottle
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
02
Popular combos
Real combos played by the community, sorted by popularity.
#1
Mairsil, the Pretender + Ventifact Bottle + Magistrate's Scepter + Horseshoe Crab
Infinite turnsLock
- 1Activate Mairsil using Ventifact Bottle's ability by paying
and tapping it, putting three +1/+1 counters on Mairsil.
- 2Activate Mairsil using Horseshoe Crab's ability by paying
, untapping itself.
- 3Activate Mairsil using Magistrate's Scepter's last ability by tapping it, gaining an extra turn after this one.
- 4Move to your next turn.
- 5Repeat.
#2
Mairsil, the Pretender + Ventifact Bottle + Magistrate's Scepter + Staff of Domination
Infinite turnsLock
- 1Activate Mairsil using Ventifact Bottle's ability by paying
and tapping it, putting three +1/+1 counters on Mairsil.
- 2Activate Mairsil using Staff of Domination's first ability by paying
, untapping itself.
- 3Activate Mairsil using Magistrate's Scepter's last ability by tapping it, gaining an extra turn after this one.
- 4Move to your next turn.
- 5Repeat.
#3
The Enigma Jewel // Locus of Enlightenment + Magistrate's Scepter + Ventifact Bottle
Infinite turnsLock
- 1Activate The Enigma Jewel's first ability by tapping it, if able, adding
that can only be spent to activate abilities.
- 2Activate The Enigma Jewel's second ability by paying
, exiling it, exiling Magistrate's Scepter and Ventifact Bottle either from the battlefield or from your graveyard, and exiling two other nonland cards with activated abilities either from the battlefield or from your graveyard, returning The Enigma Jewel to the battlefield transformed.
- 3Activate Locus of Enlightenment using Ventifact Bottle's ability by paying
and tapping it.
- 4Locus of Enlightment triggers, copying its ability.
- 5Resolve both Locus of Enlightenment abilities, putting four charge counters on it.
- 6During your next turn, activate Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it.
- 7Locus of Enlightment triggers, copying its ability.
- 8Resolve both Locus of Enlightenment abilities, causing you to take two extra turns after this one.
03
Legal formats
legacyvintagecommanderoathbreakerduelpremodernpredhtlr
Commentaires
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Meta decks with Ventifact Bottle
No archived Top 8 deck with this card yet.








