Verdant Confluence is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
How it works : Verdant Confluence
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
No other card is named in this ruling.
- #2· Wizards of the Coast
If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No other card is named in this ruling.
- #3· Wizards of the Coast
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
No other card is named in this ruling.
- #4· Wizards of the Coast
If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
No other card is named in this ruling.
- #5· Wizards of the Coast
No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
No other card is named in this ruling.
- #6· Wizards of the Coast
No player can cast spells or activate abilities in between the modes of a resolving spell.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Feather, the Redeemed + Sage of Hours + Verdant Confluence
- 1Cast Verdant Confluence by paying
, choosing its first mode twice targeting Sage of Hours, and any other mode.
- 2Sage of Hours and Feather trigger.
- 3Resolve the Sage of Hours trigger, putting a +1/+1 counter on it.
- 4Resolve the Feather trigger, causing you to exile Verdant Confluence as it resolves.
- 5Resolve Verdant Confluence, putting four +1/+1 counters on Sage of Hours and exiling Verdant Confluence.
- 6Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- 7At the beginning of your end step, Feather triggers, returning Verdant Confluence from exile to your hand.
- 8Repeat each turn.
Legal formats
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Meta decks with Verdant Confluence
No archived Top 8 deck with this card yet.






