Victory Chimes is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Untap this artifact during each other player's untap step.: A player of your choice adds
.
Complete guide
Victory Chimes is a unique artifact that serves as a cornerstone for political maneuvering and mana efficiency in multiplayer games. Unlike traditional mana rocks, it ensures you always have resources available on your opponents' turns by untapping outside of your own untap step. Whether you are fueling your own instant-speed spells or assisting an ally, this card keeps the mana flowing constantly.
Continuous Untapping
The primary strength of Victory Chimes is its first ability, which causes it to untap during each other player's untap step. This is in addition to the normal untap step you take at the start of your own turn. In a standard four-player game, this allows you to generate at least four colorless mana per round of turns, provided you find a way to spend it effectively between each untap.
The Art of Giving Mana
The activated ability allows you to choose any player to receive one colorless mana ({C}). While you can choose yourself, you can also target an opponent or teammate. Since this is a mana ability, it does not use the stack and cannot be responded to. However, timing is critical: you cannot activate this while someone is in the middle of paying for a spell or ability unless you are that person. If you want to help an opponent, you must grant them the mana before they move to cast their spell.
Strategic Timing and Common Mistakes
A common mistake is waiting for an opponent to announce a spell before offering the mana. Because the game doesn't allow you to activate mana abilities while another player is paying costs (unless they have priority), you should be proactive. If you see an opponent might need help to counter a mutual threat, give them the mana during their precombat main phase or in response to a spell on the stack before they begin their own payment process.
When to Play Victory Chimes
This card shines in decks that rely on instant-speed interaction or mana sinks. It is particularly potent in 'Group Hug' strategies where you want to enable other players to deal with threats. It also performs well in decks that utilize cards with activated abilities that cost mana, as you can use the Chimes once on every single player's turn to slowly accumulate value or maintain defenses.
Interaction examples
On your turn, you tap Victory Chimes to help cast a spell. When you pass the turn and your first opponent begins their untap step, Victory Chimes untaps automatically. You can now tap it again during their turn to add {C} to your own mana pool to cast an instant.
Your opponent is about to cast a dangerous spell. Your teammate has a counterspell but is one mana short. During the current player's main phase, before the spell is cast, you tap Victory Chimes to give your teammate {C}. They then tap their Arcane Signet to have the full mana required to cast their response.
During your turn, you want to protect your creature. You tap Victory Chimes to add {C} to your own mana pool. You then use that {C} to pay the equip cost of Swiftfoot Boots, attaching it to your creature to give it hexproof and haste.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Victory Chimes
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Victory Chimes also untaps as normal during your untap step.
No other card is named in this ruling.
- #2· Wizards of the Coast
The activated ability of Victory Chimes is a mana ability and doesn’t use the stack. However, you can’t normally activate mana abilities when another player is asked to pay mana. If you’d like to give someone else mana, you must give them mana before they need it.
No other card is named in this ruling.
Legal formats
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Meta decks with Victory Chimes
No archived Top 8 deck with this card yet.



Arcane Signet
Swiftfoot Boots