Vile Redeemer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Devoid (This card has no color.) Flash When you cast this spell, you may pay. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this token: Add
."
Complete guide
Vile Redeemer is a versatile Eldrazi creature that can turn a devastating loss of your forces into a new army of mana-producing tokens. With its Flash ability and Devoid status, it offers both tactical flexibility and synergy with colorless mana strategies.
What Vile Redeemer Does
Vile Redeemer is a 3/3 Eldrazi with Devoid and Flash. Its primary utility comes from a 'cast trigger' that allows you to pay one colorless mana ({C}) when you cast the spell. If you pay this cost, the game counts how many nontoken creatures you controlled died earlier during that same turn and gives you that many 1/1 Eldrazi Scion tokens.
Resolving the Ability Step by Step
First, you cast Vile Redeemer by paying its mana cost; this puts the spell on the stack and triggers its ability. While the creature spell is still on the stack, the trigger resolves, asking if you would like to pay {C}. If you pay, the game checks the history of the turn for any nontoken creatures that were put into the graveyard from the battlefield while under your control. It then creates the Eldrazi Scion tokens immediately, before the Vile Redeemer creature itself even enters the battlefield.
Common Mistakes
One common error is trying to count creatures that were exiled instead of dying; if a replacement effect like Rest in Peace is active, the creatures never 'die,' so they won't count. Additionally, remember that this is a cast trigger, not an 'enters the battlefield' trigger. If Vile Redeemer is countered, you still get the opportunity to pay {C} and create tokens because the ability is already on the stack.
When to Play It
Because it has Flash, the best time to play Vile Redeemer is usually during your opponent's end step after a combat phase where your creatures were destroyed, or in response to a board wipe. This allows you to replenish your board presence and gain extra mana for your upcoming turn.
Interaction examples
You sacrifice Sakura-Tribe Elder to find a land. Later that same turn, you cast Vile Redeemer and pay {C}. Since the Elder was a nontoken creature that died under your control, you create one Eldrazi Scion token.
If your opponent destroys your Solemn Simulacrum, you can cast Vile Redeemer with Flash. By paying {C}, you generate an Eldrazi Scion to replace the Golem, maintaining your board presence while already having gained the land and the card draw from the Golem's own abilities.
Note that if you sacrifice an Eldrazi Scion token for mana to help pay for Vile Redeemer, that token does NOT count toward the total created. Vile Redeemer only counts 'nontoken' creatures that died.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Vile Redeemer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Vile Redeemer's last ability will count any nontoken creature that died while under your control, even if you weren't the creature's owner. It doesn't matter where the card is as the ability resolves. It doesn't have to still be in a graveyard.
No other card is named in this ruling.
- #2· Wizards of the Coast
Vile Redeemer's last ability won't count nontoken creatures that didn't go to a graveyard because of a replacement effect (for example, a creature that was exiled instead).
No other card is named in this ruling.
Related cards and tokens
Legal formats
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Meta decks with Vile Redeemer
No archived Top 8 deck with this card yet.



Sakura-Tribe Elder
Solemn Simulacrum
Eldrazi Scion