Vine Mare is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked by black creatures.
Complete guide
Vine Mare is a powerful Elemental Horse that offers significant protection and evasion against specific strategies. Its combination of defensive keywords and unblockable traits makes it a resilient threat in any green-based deck.
Protection and Evasion
Vine Mare possesses two distinct abilities: Hexproof and an evasion ability. Hexproof ensures that your opponents cannot target the creature with spells or abilities, shielding it from most removal. Additionally, it cannot be blocked by black creatures, allowing it to bypass defenses in matchups against black-aligned decks.
How It Resolves Step by Step
When you cast Vine Mare, it follows the standard procedure for a creature spell. First, pay the mana cost of two generic and two green mana to put it on the stack. If it resolves, it enters the battlefield. Once on the battlefield, its static abilities are immediately active; it cannot be targeted by opponents, and if it attacks, any creatures with the black color identity are legally unable to be declared as blockers against it.
Common Mistakes
A common misconception is that Hexproof protects Vine Mare from all spells. However, it only prevents targeting; 'board wipes' or non-targeted effects still affect it. Furthermore, remember that the evasion only applies to black creatures. Artifact creatures or creatures of other colors can block Vine Mare as normal unless they are also black.
When to Play Vine Mare
Vine Mare is most effective when your opponent relies on targeted removal or utilizes black creatures for defense. Because it is difficult to interact with, it serves as an excellent candidate for power-boosting effects that turn it into an unstoppable clock for the opponent.
Interaction examples
If Vine Mare is destroyed by a non-targeted effect like a board wipe, you can play Eternal Witness. When Eternal Witness enters, its ability triggers, allowing you to target Vine Mare in your graveyard and return it to your hand to be cast again.
To ensure you have the four mana required for Vine Mare, you can play Solemn Simulacrum first. Its triggered ability searches for a basic Forest, putting it onto the battlefield tapped. This acceleration helps you deploy Vine Mare earlier in the game, and Solemn Simulacrum provides a non-black blocker if your opponent attacks back.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Vine Mare
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Vine Mare
No archived Top 8 deck with this card yet.



Eternal Witness
Solemn Simulacrum