← MTG Rules

Rules guide · Instant

Vitality CharmHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Onslaught· October 7, 2002
Carte Magic Vitality Charm

Vitality Charm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.

Complete guide

Vitality Charm is a versatile green instant that offers three distinct tactical options for just one mana. Whether you need a sudden blocker, a boost for your attacker, or a way to save your favorite Beast, this card provides the flexibility green mages love.

Choosing Your Mode

When you cast Vitality Charm, you must choose one of its three modes as part of the casting process. You can either create a 1/1 green Insect creature token, grant a target creature +1/+1 and trample until end of turn, or regenerate a target Beast. Once the spell is on the stack, you cannot change the chosen mode.

How it Resolves

If you choose the second or third mode, you must select a legal target as you cast the spell. If that target becomes illegal before the spell resolves (for example, if it leaves the battlefield), Vitality Charm will fail to resolve and none of its effects will happen. If you choose the first mode, you simply create the 1/1 Insect token as the spell resolves; this mode does not require a target.

The Regeneration Shield

The third mode creates a 'regeneration shield' for a target Beast. This means the next time that Beast would be destroyed this turn, it isn't. Instead, it is tapped, all damage is removed from it, and it is removed from combat if it was currently attacking or blocking. Note that this mode only works on creatures with the Beast subtype.

Strategic Timing

Because Vitality Charm is an instant, it is most effective when used to surprise your opponent. You can use the first mode to create an Insect token at the end of your opponent's turn, or use the second mode after blockers are declared to ensure your damage pushes through with trample.

Interaction examples

Surprise Swarm

If you used Worldly Tutor to put a powerful creature on top of your library, you might need a body to protect your life total until you can draw it. By casting Vitality Charm and choosing the first mode, you create an Insect creature token immediately, providing an unexpected blocker during your opponent's combat phase.

Securing the Kill

Suppose you attack with a large creature and your opponent blocks with a small 1/1. You can cast Vitality Charm choosing the second mode. Your creature gets +1/+1 and trample, allowing the excess damage to spill over and reduce your opponent's life total.

Layering Protections

If your opponent casts a spell that destroys all creatures, you could cast Heroic Intervention to make your team indestructible. However, if your opponent uses a second removal spell in response, you can use Vitality Charm's third mode to regenerate a specific Beast, ensuring that creature survives even if the indestructible effect hasn't resolved yet.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Vitality Charm

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

02

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Vitality Charm

No archived Top 8 deck with this card yet.

Explore the meta
Official source