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Rules guide · Land

Vivid CreekHow it works & interactions with other cards

By the ManaCount desk· 2 min read· New Capenna Commander· April 29, 2022
Carte Magic Vivid Creek

Vivid Creek is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.

Complete guide

Vivid Creek is a versatile land that provides essential color fixing for decks that need more than just blue mana. While it starts slow by entering the battlefield tapped, its ability to produce any color of mana makes it a staple in multi-colored budget mana bases. Understanding how to manage its charge counters is key to maximizing its utility throughout a game.

A Land of Many Colors

Vivid Creek primarily functions as a blue mana source, but its second activated ability allows you to tap it and remove a charge counter to produce one mana of any color. It enters the battlefield with two charge counters, meaning you have two opportunities to fix your mana for spells that require colors other than blue. Once those counters are gone, the land still functions perfectly as a basic source of blue mana.

Step-by-Step Resolution

When you play Vivid Creek, it enters the battlefield tapped due to its first static ability. As it enters, two charge counters are placed on it simultaneously. To use its color-fixing ability, you must activate the ability by tapping the land and removing one charge counter as a cost. This mana ability does not use the stack and resolves immediately, adding one mana of your chosen color to your mana pool.

Strategic Timing

Since Vivid Creek enters tapped, you should plan your turns ahead to ensure you don't fall behind on tempo. It is best played on an early turn when you don't have a one-drop spell, or on a turn where you have leftover mana. Save the charge counters for when you truly need a specific color to cast a high-impact spell or to hold up interaction in a color you otherwise lack.

Common Pitfalls

A common mistake is forgetting that removing a charge counter is part of the cost for the 'any color' ability. You cannot produce mana of another color if the land has no charge counters left. Additionally, remember that you cannot use both the blue mana ability and the any-color ability at the same time, as both require tapping the land as a cost.

Interaction examples

Expanding Your Palette

If you are playing a three-color Commander deck, having both Vivid Creek and Command Tower allows for high flexibility. While Command Tower provides your colors consistently, Vivid Creek can fill in the gaps for a third color you haven't drawn yet by spending one of its two charge counters.

Navigating Opponent Assets

In a scenario where your opponent controls lands that only produce colors you don't need, Exotic Orchard might be restricted. Vivid Creek acts as a safety net here; you can use its charge counters to produce the specific color you need for your spells, regardless of what your opponents are playing.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Vivid Creek

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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