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Rules guide · Sorcery

Voices from the VoidHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Conflux· February 6, 2009
Carte Magic Voices from the Void

Voices from the Void is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Domain — Target player discards a card for each basic land type among lands you control.

Complete guide

Voices from the Void is a powerful sorcery that scales based on the diversity of your mana base. Using the Domain keyword, it can strip an opponent's hand bare if you have successfully assembled all five basic land types. This card is a cornerstone for five-color control decks looking to stabilize the game by depleting their opponent's resources.

Understanding Domain

The Domain ability on Voices from the Void checks how many basic land types you control among all your lands. The five basic land types are Plains, Island, Swamp, Mountain, and Forest. It is important to remember that Domain counts the number of types, not the number of lands. If you control two Swamps and one Forest, your Domain count is two. Non-basic types like Desert do not count toward this total.

Resolving the Spell

When Voices from the Void resolves, the game checks your current board state to determine the number of basic land types you control. The target player must then choose and discard that many cards. If the number of basic land types you control is greater than the number of cards in the player's hand, they simply discard their entire hand.

Common Pitfalls

A common mistake is assuming that the number of cards discarded is locked in when you cast the spell. Since the Domain check happens during resolution, an opponent could potentially destroy one of your lands in response to reduce the number of cards they have to discard. Additionally, remember that this spell targets a player; if that player gains Hexproof in response, the entire spell will fail to resolve.

Strategic Timing

Because this costs five mana, you generally want to play this when you have at least three or four basic land types to ensure maximum impact. It is most effective against control or combo decks that rely on holding specific cards in hand. By forcing a discard of four or five cards, you can effectively end their chances of winning before they can execute their game plan.

Interaction examples

Clearing the Path for a Board Wipe

If you are facing an aggressive board, you can first cast Voices from the Void to force the opponent to discard any potential protection spells or countermagic. Once their hand is depleted, you can safely follow up with Damnation on a subsequent turn to destroy all creatures without fear of the opponent regenerating them or using a spell to save them.

Setting Up the Graveyard

In a multiplayer setting, you can use Voices from the Void to force a specific player to discard high-impact creature cards. While this puts creatures into their graveyard, you can then cast Living Death to swap all creatures on the battlefield with those in the graveyards. This allows you to manipulate exactly which creatures will return to the battlefield under your opponent's control versus yours.

Maximum Efficiency with Basics

If you control one Plains, one Island, one Swamp, one Mountain, and one Forest, the Domain count is five. When you cast Voices from the Void targeting your opponent, they must discard five cards. If they only had four cards in hand, they discard all of them, and the remaining 'discard' effect simply does nothing.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Voices from the Void

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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