Volatile Arsonist // Dire-Strain Anarchist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
01
Official card text
Menace, haste Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Menace, haste Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
How it works : Volatile Arsonist // Dire-Strain Anarchist
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Popular combos
Real combos played by the community, sorted by popularity.
#1
Bruce Banner // The Incredible Hulk + Volatile Arsonist // Dire-Strain Anarchist
Infinite combat phasesInfinite +1/+1 counters on a creature
- 1Declare The Incredible Hulk and Volatile Arsonist as attackers.
- 2Volatile Arsonist triggers, dealing 1 damage to The Incredible Hulk.
- 3The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- 4Repeat each combat phase.
Related cards and tokens
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Legal formats
historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
Commentaires
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Meta decks with Volatile Arsonist // Dire-Strain Anarchist
No archived Top 8 deck with this card yet.




