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Rules guide · Instant

Volcanic FalloutHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Legends· November 20, 2020
Carte Magic Volcanic Fallout

Volcanic Fallout is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

Complete guide

Volcanic Fallout is a powerful board wipe that ensures your damage reaches its destination regardless of what your opponents have planned. This uncounterable instant is a staple for punishing small creature decks while chipping away at your opponents' life totals.

Unstoppable Damage

The primary strength of Volcanic Fallout is its first line of text: This spell can't be countered. This applies to both spells like Counterspell and abilities that attempt to counter it. Even if an opponent targets it with a countering effect, Volcanic Fallout will remain on the stack and resolve normally. Note that while it cannot be countered, it can still be exiled from the stack or modified by other effects.

Resolving the Blast

When Volcanic Fallout resolves, it follows a simple process. First, it identifies all legal targets: currently, this means every creature on the battlefield and every player in the game. It then simultaneously deals 2 damage to each of them. After the damage is dealt, the spell is put into its owner's graveyard, and state-based actions are checked to see if any creatures die from having lethal damage.

Interacting with Counters

A common mistake is assuming Volcanic Fallout can't be targeted by counterspells at all. It can be targeted; however, the 'counter' portion of that spell simply fails. If a spell has additional effects, such as drawing a card or dealing damage, those secondary effects will still happen. Only the specific action of countering Volcanic Fallout is ignored.

Strategic Timing

As an instant, you can use Volcanic Fallout to disrupt combat or respond to an opponent's attempt to buff their creatures. It is particularly effective against 'go-wide' strategies featuring tokens or small utility creatures that usually hide behind countermagic.

Interaction examples

Bypassing Redirection

If you cast Volcanic Fallout and an opponent casts Deflecting Swat, they will find that they cannot change the targets. Since Volcanic Fallout does not use the word 'target' (it affects 'each' creature and player), Deflecting Swat resolves but has no legal targets to change. The board wipe proceeds to hit everything as intended.

Responding to Removal

Imagine your opponent targets your key creature with Chaos Warp. In response, you can cast Volcanic Fallout. Volcanic Fallout will resolve first, dealing 2 damage to everything. If the creature survives the 2 damage, Chaos Warp then resolves, shuffling the creature into your library. If the 2 damage was lethal, the creature is put into the graveyard before Chaos Warp resolves, causing Chaos Warp to fizzle due to a lack of a legal target.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Volcanic Fallout

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Volcanic Fallout can be targeted by spells that try to counter it (such as Countersquall). Those spells will still resolve, but the part of their effect that would counter Volcanic Fallout won't do anything. Any other effects those spells have will work as normal.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredhtlr
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