← MTG Rules

Rules guide · Instant

Voyage's EndHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Jumpstart· July 17, 2020
Carte Magic Voyage's End

Voyage's End is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Complete guide

Voyage's End is a versatile blue instant that provides both tempo and card selection for a small mana investment. By bouncing a threat and allowing you to Scry 1, it helps you manage the battlefield while smoothing out your future draws.

What It Does

Voyage's End has two distinct effects: it returns a target creature to its owner's hand and then allows you to Scry 1. The bounce effect forces your opponent to spend mana and time to replay their creature, while the Scry 1 lets you peek at your next draw and decide if you want to keep it on top or send it to the bottom of your library.

Resolving the Spell

When you cast Voyage's End, you must choose a target creature. Upon resolution, the creature is returned to its owner's hand first. Immediately after the creature is moved, you perform the Scry 1 action. You look at the top card of your library and choose its destination. Because these actions happen in the order printed, the creature is already in the hand by the time you are looking at your library.

Common Pitfalls

A crucial rule to remember is that if the target creature becomes illegal before Voyage's End resolves (for example, if it is sacrificed or gains hexproof), the entire spell fails to resolve. In this scenario, you do not get to Scry 1. Additionally, you cannot cast this spell if there are no creatures on the battlefield to target just to get the Scry effect.

Strategic Timing

Because it is an instant, you can use Voyage's End during your opponent's turn to disrupt an attack or in response to an enhancement spell. Using it on your own turn can clear a blocker, and the Scry 1 ensures your next draw step is exactly what you need to maintain your lead.

Interaction examples

Bouncing a Threat

Your opponent attacks with a powerful creature. You cast Voyage's End targeting it. The creature returns to their hand, removing it from combat. Then, you Scry 1, seeing a land you don't need and choosing to put it on the bottom of your library.

Facing Interruption

You cast Voyage's End targeting a creature. Your opponent casts Counterspell targeting Voyage's End. Since Counterspell resolves first, Voyage's End is moved to the graveyard. The creature stays on the battlefield, and you do not get to Scry.

Countering for Benefit

You cast Voyage's End targeting an opponent's creature. They respond with An Offer You Can't Refuse. Voyage's End is countered, so the creature is not bounced and you do not scry. However, because An Offer You Can't Refuse resolved, you create two Treasure tokens.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Voyage's End

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You choose how to order cards returned to your library after scrying no matter where you put them.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagepennycommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Voyage's End

No archived Top 8 deck with this card yet.

Explore the meta
Official source