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Rules guide · Legendary Planeswalker

Vronos, Masked InquisitorHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Masters· August 4, 2023
Carte Magic Vronos, Masked Inquisitor

Vronos, Masked Inquisitor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Complete guide

Vronos, Masked Inquisitor is a versatile blue Planeswalker that excels at controlling the board and protecting your most valuable assets. By utilizing phasing and powerful transformation effects, he ensures your win conditions stay safe while turning mundane tools into unstoppable juggernauts.

Master of Phasing and Control

Vronos offers a unique protection suite for multi-planeswalker strategies. His +1 loyalty ability targets up to two other planeswalkers, setting a delayed trigger that causes them to phase out at the beginning of the next end step. Phasing is distinct because the permanents don't leave the battlefield; they simply cease to exist in the game's eyes until your next untap step. His -2 ability provides immediate tempo by bouncing one nonland permanent per opponent, which is perfect for clearing the way in multiplayer games.

The Step-by-Step Resolution

When you activate the +1 ability, you choose the targets immediately. The planeswalkers remain on the battlefield through your second main phase; they only phase out once the end step begins. During your next untap step, they phase back in before you untap your permanents. For the -7 ultimate, you target an artifact you control. It becomes a 9/9 Construct creature while retaining its artifact type. It gains vigilance, indestructible, and unblockable status permanently. If it was already a creature, its base power and toughness are overwritten to 9/9.

Common Pitfalls to Avoid

A common mistake is assuming phasing triggers 'leaves the battlefield' or 'enters the battlefield' abilities. It does not. If you phase out a planeswalker with a loyalty-count trigger, it returns with the same number of counters it had. Additionally, remember that Vronos's ultimate removes previous creature types (like Soldier or Dragon) but keeps other card types and subtypes. If you target an Equipment that isn't a Reconfigure card, it will become unattached and cannot be re-equipped while it is a creature.

When to Deploy Vronos

Vronos is best played in 'Superfriends' decks or artifact-heavy shells. Use him when you have other high-value planeswalkers that need to dodge an opponent's sorcery-speed removal. His ultimate should be reserved for artifacts that are hard for your opponent to interact with, turning a simple utility piece into a 9/9 threat that cannot be blocked or destroyed by traditional combat or damage spells.

Interaction examples

Strategic Disappearance

You control Vronos and Jace, Wielder of Mysteries. You use Vronos's +1 targeting Jace. During your end step, Jace phases out. On your opponent's turn, they cast a spell to destroy all planeswalkers. Because Jace 'does not exist,' he is unaffected. At the start of your next turn, Jace phases back in with his loyalty counters intact, ready to mill more cards.

Ultimate Transformation

You have Vronos at 7 loyalty and Ugin, the Ineffable's 2/2 Spirit token on the battlefield. Note that tokens can be phased out by Vronos's +1 just like cards. If you instead use Vronos's -7 on a non-creature artifact, it becomes a 9/9. If you use it on a card like Ugin (if he were an artifact), he would become a 9/9 Construct while keeping his loyalty abilities, allowing him to attack for 9 unblockable damage and still use his -3 ability.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Vronos, Masked Inquisitor

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Phased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Any continuous effects with a "for as long as" duration, such as that of Extraction Specialist, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Vronos, Masked Inquisitor's last ability causes the target artifact to lose any other creature types it has. It retains any other types, subtypes, and supertypes.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Vronos, Masked Inquisitor's last ability doesn't remove any abilities the target artifact has.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If the artifact affected by Vronos, Masked Inquisitor's last ability is attached to another permanent, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If the artifact affected by Vronos, Masked Inquisitor's last ability was already a creature, its base power and toughness will become 9/9. This overwrites any previous effects that set its base power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Vronos, Masked Inquisitor's last ability resolves will overwrite this effect.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    Effects that modify a creature's power and/or toughness, such as the one created by Giant Growth or a +1/+1 counter, will apply to the creature no matter when they started to take effect.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. It doesn't matter how long it's been a creature, just how long it's been on the battlefield.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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