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Wall of DenialHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Masters· August 4, 2023
Carte Magic Wall of Denial

Wall of Denial is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Complete guide

Wall of Denial is an iconic defensive powerhouse that embodies the Azorius philosophy of stopping an opponent's momentum in its tracks. With its high toughness and ability to avoid interaction, it serves as a near-impenetrable shield for control decks.

What It Does

Wall of Denial is a creature with three key abilities: Defender, Flying, and Shroud. Defender prevents it from being declared as an attacker, while Flying allows it to block creatures that soar over traditional ground units. Most importantly, Shroud ensures that no player—including you—can target it with spells or abilities, effectively making it immune to targeted removal like Path to Exile or most equip abilities.

How it Resolves Step by Step

When you cast Wall of Denial, it enters the battlefield like any other creature spell. Once it is on the battlefield, the static ability Shroud is immediately active. If a player attempts to cast a spell that requires a target, such as a destruction spell, they cannot choose Wall of Denial. If an ability triggers that requires a target, that ability cannot select the Wall. However, global effects that do not use the word 'target' (such as Board Wipes) will still affect it normally.

Common Mistakes

A common error is confusing Shroud with Hexproof. While Hexproof only stops your opponents from targeting your creature, Shroud stops everyone. This means you cannot target your own Wall of Denial with an Aura or a combat trick to boost its toughness further. Another mistake is assuming Shroud protects against all damage; it only prevents targeting. If a non-targeted spell deals damage to all creatures, Wall of Denial still takes that damage.

When to Play It

You should play Wall of Denial when you need to stabilize the board against aggressive strategies. Its 8 toughness allows it to survive combat with almost any early-to-mid-game threat, and its Shroud ability ensures your opponent cannot simply remove it to clear a path for their attackers.

Interaction examples

The Ultimate Defense

On its own, Wall of Denial sits on the battlefield as an 0/8 blocker. Because it has Flying, it can block a huge variety of threats. If an opponent tries to use a removal spell on it, they will find they cannot even select it as a legal target due to Shroud.

Interaction with Triggered Abilities

If you have both cards on the battlefield and an effect triggers that requires you to target a creature you control to grant a bonus, you could target Solemn Simulacrum. However, you would be unable to choose Wall of Denial because Shroud prevents any player from targeting it with abilities.

Type-Specific Synergy

If you cast Roaming Throne and choose 'Wall' as the creature type, it will gain the Wall type. While Roaming Throne could potentially double triggered abilities of other Walls, Wall of Denial only has static abilities (Defender, Flying, Shroud). Therefore, Roaming Throne's doubling effect would have no interaction with Wall of Denial, as the Wall has no triggered abilities to trigger an additional time.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wall of Denial

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredhtlr
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