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Wandering TombshellHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Dragons of Tarkir· March 27, 2015
Carte Magic Wandering Tombshell

Wandering Tombshell is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

Complete guide

Wandering Tombshell is a unique creature that brings a sturdy defensive presence to the battlefield. As a Zombie Turtle, it offers a high toughness that can stall your opponent's ground attacks effectively. While it lacks additional abilities, its creature types and efficient stat line make it a reliable inclusion in various deck archetypes.

What It Does

Wandering Tombshell is a vanilla creature, meaning it has no rules text in its text box. It costs four mana, including one black mana, and enters the battlefield as a 1/6 creature. Its primary role is to act as a 'roadblock,' using its 6 toughness to survive combat against most early and mid-game attackers.

How It Resolves Step by Step

When you cast Wandering Tombshell, it moves to the stack. If no players have responses, it resolves and enters the battlefield. As it has no 'enters-the-battlefield' triggers, it simply sits on the board ready to block. Because it is a Zombie, it can interact with other cards that care about that specific creature type.

Common Mistakes

A common mistake is forgetting that Wandering Tombshell does not have the Defender keyword despite its high toughness; it can still attack if you choose to. Additionally, remember that it is both a Zombie and a Turtle. Players often overlook the Turtle subtype, which might be relevant for specific tribal synergies or effects that check for creature types.

When to Play It

This card is best utilized in Limited formats or casual decks where you need to stabilize against aggressive strategies. Its 6 toughness allows it to block creatures with up to 5 power without dying, making it an excellent defensive tool while you set up your win conditions.

Interaction examples

Boosting Utility with Solemn Simulacrum

If you have Wandering Tombshell on the field to hold off attackers, you can safely play Solemn Simulacrum to ramp into a basic land. The Tombshell ensures you don't lose too much life while you wait for the value generated by the Simulacrum's death trigger later in the game.

Typal Synergies with Roaming Throne

If you cast Roaming Throne and choose 'Zombie', it will gain the Zombie type. While Wandering Tombshell itself has no triggered abilities for the Throne to double, the Throne will share the Zombie type with the Tombshell, allowing both to benefit from other cards that provide bonuses to all Zombies you control.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wandering Tombshell

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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pioneermodernlegacypaupervintagecommanderoathbreakerpaupercommanderduel
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