Wanderwine Farewell is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays foror one mana of that creature's color.) Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Complete guide
Wanderwine Farewell is a powerful Kindred Sorcery that leverages your board state to disrupt opponents while reinforcing your ranks. As a Merfolk-themed spell, it rewards you for maintaining a presence of the deep-sea folk by turning a mass bounce effect into a surge of new tokens. This card exemplifies the synergy between spellcasting and creature-heavy strategies.
Harnessing Convoke
The mana cost of {5}{U}{U} might seem steep, but the Convoke keyword allows your creatures to contribute. For each creature you tap while casting Wanderwine Farewell, you reduce the cost by {1} or one mana of that creature's color. Notably, because this is a Kindred spell with the Merfolk subtype, it interacts with any effects that care about Merfolk cards, even while it is on the stack or in your graveyard.
Step-by-Step Resolution
First, you choose one or two target nonland permanents to return to their owners' hands. Upon resolution, these targets are bounced simultaneously. Next, the spell checks if you control at least one Merfolk. If you do, you create a 1/1 white and blue Merfolk creature token for each permanent actually returned to a hand by this spell. If a target became illegal before resolution, it won't be returned, and you won't get a token for it.
Strategic Timing
Since this is a Sorcery, you will typically use it during your main phase to clear blockers or remove problematic nonland threats like Planeswalkers or Enchantments. If you already have Merfolk on the board, the tokens generated can immediately replace the creatures you tapped for Convoke, ensuring you don't lose tempo. It is also an excellent way to reset your own permanents with powerful 'enters the battlefield' effects.
Common Mistakes
Players often forget that you cannot tap the same creature to both activate a mana ability and pay for Convoke; once a creature is tapped for mana, it is no longer untapped to be used for Convoke. Additionally, remember that Wanderwine Farewell cannot target lands. Lastly, the token generation is conditional: if your last Merfolk is destroyed in response to this spell, you will not receive any tokens upon resolution.
Interaction examples
If you have Sea Gate Restoration // Sea Gate, Reborn in your hand, its high mana value doesn't help you cast spells, but if you have several creatures on board, you can tap them to cast Wanderwine Farewell for very little mana. Tapping a blue creature pays for one of the {U} requirements, while tapping a non-blue creature pays for {1}.
Suppose you control one Merfolk token and your opponent has two nonland permanents. You cast Wanderwine Farewell targeting those two permanents. When the spell resolves, the permanents return to their owner's hand. Because you controlled a Merfolk as the spell resolved, you now create two new 1/1 Merfolk tokens, tripling your Merfolk count.
You can tap a Merfolk token that just entered the battlefield this turn to help pay for Wanderwine Farewell. Unlike the {T} symbol in activated abilities, Convoke does not care about summoning sickness, allowing you to use fresh recruits to fuel your magic immediately.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Wanderwine Farewell
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
No other card is named in this ruling.
- #2· Wizards of the Coast
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
No other card is named in this ruling.
- #3· Wizards of the Coast
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
No other card is named in this ruling.
- #4· Wizards of the Coast
Kindred is a card type that allows noncreature cards to have creature types. For example, Morcant's Eyes is an Elf (although not a creature) while on the battlefield and an Elf card (although not a creature card) in zones other than the battlefield.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a creature you control has a mana ability with
in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
No other card is named in this ruling.
- #6· Wizards of the Coast
Some older cards were originally printed with the "tribal" card type. That card type has been replaced with "kindred." This change does not affect the gameplay function of these cards.
No other card is named in this ruling.
- #7· Wizards of the Coast
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
No other card is named in this ruling.
Related cards and tokens
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Meta decks with Wanderwine Farewell
No archived Top 8 deck with this card yet.



Sea Gate Restoration // Sea Gate, Reborn
Merfolk