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War-Wing SirenHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Journey into Nyx· May 2, 2014
Carte Magic War-Wing Siren

War-Wing Siren is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

Complete guide

War-Wing Siren is a versatile blue creature that punishes your opponent by growing stronger every time you support it with magic. As a Flying Soldier, it provides an excellent evasive body that benefits from the Heroic mechanic, making it a primary threat in many decks. This Siren Soldier rewards you for investing resources into it, turning every targeting spell into a permanent power boost.

How Heroic Works

The Heroic ability triggers whenever you cast a spell that targets War-Wing Siren. This ability goes on the stack on top of the spell that triggered it, meaning the +1/+1 counter is placed on the Siren before the original spell actually resolves. It is important to note that the ability only triggers when a spell is cast; copying a spell already on the stack or changing the targets of an existing spell will not cause the Heroic ability to trigger.

Resolution Step-by-Step

First, you announce a spell and choose War-Wing Siren as a target. Once you finish paying all costs, the Heroic ability triggers and is put on the stack. Both players have a chance to respond to the trigger; if no one does, War-Wing Siren receives a +1/+1 counter. Finally, the original spell resolves. If the original spell is countered or its targets become illegal before it resolves, War-Wing Siren still keeps the +1/+1 counter because the ability triggered the moment the spell was cast.

Common Pitfalls

A common mistake is thinking that targeting War-Wing Siren multiple times with the same spell (such as a spell that says 'choose any number of targets') will provide multiple counters. A Heroic ability triggers only once per spell, regardless of how many times that spell targets the creature. Additionally, remember that abilities of permanents already on the battlefield do not trigger Heroic; only 'spells' cast from your hand, graveyard, or exile will work.

When to Play War-Wing Siren

War-Wing Siren is most effective in decks featuring a high density of cheap instant or sorcery spells and Auras. Because it has Flying, it serves as a reliable 'voltron' piece that can fly over blockers once it has accumulated several +1/+1 counters. It is often best to hold a targeting spell in hand to protect it or grow it in response to an opponent's action.

Interaction examples

Doubling the Heroic Rewards

If you control Roaming Throne and chose 'Siren' or 'Soldier' as it entered, War-Wing Siren's Heroic ability will trigger twice whenever you cast a spell targeting it. You will put two +1/+1 counters on the Siren instead of one before your spell resolves.

Non-Targeting Interactions

When Solemn Simulacrum enters the battlefield, you search for a land. This is an 'enters-the-battlefield' ability, not a spell targeting War-Wing Siren. Even if you cast Solemn Simulacrum, it does not target the Siren, so no Heroic trigger occurs.

Growth through Support

If you cast a spell like an Aura or a combat trick targeting War-Wing Siren, the Siren immediately gains a +1/+1 counter. This increase in toughness happens before the spell resolves, which can often save the Siren from damage-based removal spells that were cast in response.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : War-Wing Siren

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Heroic abilities will resolve before the spell that caused them to trigger.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

    No other card is named in this ruling.

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Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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