Weathered Sentinels is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Defender, reach, vigilance, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Complete guide
Weathered Sentinels is a formidable Wall that breaks the mold of traditional defenders by striking back against your aggressors. It offers a powerful blend of keyword abilities that make it a defensive powerhouse and a surprising offensive threat. Understanding how its combat restrictions work is key to turning your opponent's aggression against them.
Breaking the Defender Barrier
While Weathered Sentinels has defender, its static ability creates a specific exception. If a player attacked you during their last turn, the Sentinels ignore the defender restriction when you declare attackers during your turn. This effect only checks if the player attacked 'you'; it does not matter if the Sentinels were on the battlefield when that attack occurred, only that the attack happened during that player's most recent turn.
Offensive Buffs and Resolution
When you declare Weathered Sentinels as an attacker, its triggered ability goes on the stack. Upon resolution, it gains a +3/+3 power and toughness boost and indestructible until end of turn. Because it has vigilance, it remains untapped during this process, allowing it to stay ready for defense. With trample, the extra power ensures that even if your opponent blocks with small creatures, the damage will likely reach the player who dared to attack you.
Common Misconceptions
A common mistake is assuming Weathered Sentinels can attack any player or planeswalker once triggered. It can only attack the specific player who attacked you, or a planeswalker that player controls. Furthermore, the 'attacked you' condition is checked based on the player's last turn relative to your current turn. If they skipped their last turn or did not declare any attackers against you specifically, the Sentinels must stay back to defend.
Interaction examples
Suppose your opponent attacks you with Solemn Simulacrum. On your following turn, Weathered Sentinels recognizes that this player attacked you during their last turn. You may now declare Weathered Sentinels as an attacker against that player. As it attacks, it triggers to become a 5/8 with indestructible and trample, easily crashing through the 2/2 Golem if the opponent chooses to block.
If you control Roaming Throne with 'Wall' or 'Construct' chosen, and you attack a player with Weathered Sentinels, the Throne's ability sees the Sentinel's attack trigger. The +3/+3 and indestructible ability triggers twice. Weathered Sentinels will resolve both triggers, becoming an 8/11 creature with indestructible and trample for the duration of the turn.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Weathered Sentinels
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Weathered Sentinels
No archived Top 8 deck with this card yet.



Solemn Simulacrum
Roaming Throne