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Rules guide · Instant

Weave the NightmareHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Alchemy: Outlaws of Thunder Junction· May 7, 2024
Carte Magic Weave the Nightmare

Weave the Nightmare is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead. • Heist target opponent's library. • Target creature gets -5/-5 until end of turn. • Counter target noncreature spell.

Complete guide

Weave the Nightmare is a versatile Dimir instant that rewards players for utilizing their opponents' resources. Whether you are controlling the board or disrupting your opponent's strategy, this spell scales in power if you have already stolen a piece of their battlefield.

Choosing Your Nightmares

When you cast Weave the Nightmare, you typically choose one of three modes: heisting a library, shrinking a creature, or countering a noncreature spell. However, there is a powerful condition: if you control a nonland permanent you don't own as you cast the spell, you may choose two modes instead of one. Note that this check happens specifically at the moment you begin to cast the spell.

Resolution Step-by-Step

First, you declare the spell and choose your mode or modes. If you chose two, you must select valid targets for each applicable mode. Second, pay the mana cost of {1}{U}{B}. Upon resolution, the effects happen in the order they are printed on the card: you heist the opponent's library (look at the top three cards, exile one face down, and you may cast it later), the targeted creature receives the -5/-5 penalty, and/or the targeted noncreature spell is countered.

Common Pitfalls

A common mistake is forgetting the targeting requirements. If you choose the second and third modes, and one of your targets becomes illegal (for example, the creature gains Hexproof), the other mode will still resolve if its target is still legal. Additionally, remember that the heist effect doesn't require a target, but the other two modes do. You cannot choose the counter mode unless there is a noncreature spell currently on the stack.

Strategic Timing

This card is best used as a two-for-one tool during your opponent's turn. By holding up three mana, you can wait for them to cast a noncreature threat and then simultaneously remove a creature they already have on the board, provided you have successfully stolen a permanent earlier in the game.

Interaction examples

Stacking the Defense

If an opponent casts Counterspell targeting one of your creatures, you can respond with Weave the Nightmare. You choose the third mode to counter their noncreature spell. Because Weave the Nightmare is on the stack above Counterspell, it resolves first, sending Counterspell to the graveyard and saving your creature.

Double Trouble with Stolen Goods

Suppose you control a creature you previously stole from your opponent. You cast Weave the Nightmare. Because you control a nonland permanent you don't own, you choose two modes: heist and counter. You target your opponent's Arcane Denial. Upon resolution, you first heist their library to steal a new card, and then their Arcane Denial is countered, preventing them from stopping your plays.

Solo Heisting

If you do not control any permanents owned by an opponent, you cast Weave the Nightmare choosing only the first mode. You look at the top three cards of target opponent's library, exile one face down, and put the rest on the bottom of their library. Even though you only got one effect, you now have access to a card you can cast later using mana of any color.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Weave the Nightmare

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorbrawlcompetitivebrawl
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