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Rules guide · Enchantment

Web of InertiaHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Judgment· May 27, 2002
Carte Magic Web of Inertia

Web of Inertia is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

Complete guide

Web of Inertia is a powerful blue enchantment that forces your opponents to make a difficult choice during their combat phase. By leveraging the state of their graveyard, it creates a persistent barrier that can shut down aggressive strategies entirely.

How Web of Inertia Works

This enchantment features a triggered ability that goes on the stack at the beginning of combat on each opponent's turn. The ability gives the active player an option: exile any one card from their own graveyard. If they choose not to, or if they simply cannot because their graveyard is empty, an attacking restriction is applied. This restriction prevents any creatures they control from being declared as attackers against you for the duration of that turn.

Resolution Step-by-Step

The process begins as soon as the Main Phase ends and the Combat Phase starts. First, the Web of Inertia trigger is placed on the stack. When it resolves, the opponent decides whether to exile a card. If they do, the restriction is avoided. If they don't, the 'can't attack' effect immediately applies. Note that this happens before the 'Declare Attackers' step, so the opponent will know exactly who can and cannot attack before they commit their creatures.

Common Mistakes and Rulings

The most common oversight involves Planeswalkers. Web of Inertia specifically states creatures can't attack 'you.' According to official rulings, this does not protect Planeswalkers you control; opponents can still send their creatures after your loyalty-bearing permanents even if they didn't exile a card. Additionally, if an opponent has no cards in their graveyard, they cannot fulfill the condition to exile a card, making the combat restriction mandatory.

When to Play It

Web of Inertia is most effective in decks that can manipulate or empty an opponent's graveyard. It serves as a political tool in multiplayer games, taxing the resources of players who want to strike you. It is particularly strong against decks that rely on their graveyard for recursion, as it forces them to exile their own valuable pieces just to stay on the offensive.

Interaction examples

The Taxation Stack

If you control both enchantments, the opponent faces two hurdles. First, at the beginning of combat, they must exile a card or they cannot attack you at all via Web of Inertia. If they do exile a card to bypass the Web, they still must pay {2} for each creature they wish to send your way because of Propaganda. This creates a multi-layered defense that is difficult to penetrate.

Resource Depletion

While Rhystic Study taxes an opponent's mana to prevent you from drawing cards, Web of Inertia taxes their graveyard. Together, they force the opponent to constantly choose between losing cards in hand, losing cards in the graveyard, or losing the ability to advance their board state through combat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Web of Inertia

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Unless some effect explicitly says otherwise, a creature that can’t attack you can still attack a planeswalker you control.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Web of Inertia
+Rest in Peace
#1

Web of Inertia + Rest in Peace

You can't be attackedLock
  1. 1Rest in Peace causes all cards in all graveyards to be exiled, and prevents any new cards from being put into a graveyard.
  2. 2Opponents cannot pay for Web of Inertia's cost due to having no cards in their graveyard to exile.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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