Westgate Regent is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Complete guide
Westgate Regent is a formidable Vampire that dominates the skies and punishes any attempt to remove it. This high-threat flyer grows exponentially every time it connects with an opponent, making it a must-answer finisher in black decks. Its built-in protection ensures that even if an opponent has a removal spell, they will have to pay a steep price in card advantage to stop it.
Scaling Power and Ward Protection
Westgate Regent features two powerful keyword abilities and a triggered growth ability. Flying allows it to bypass ground blockers, while its Ward ability forces an opponent to discard a card whenever they target it with a spell or ability. The most dangerous aspect of the Regent is its growth trigger: whenever it deals combat damage to a player, you put +1/+1 counters on it equal to the damage dealt. This effectively doubles its power every time it attacks unhindered.
Resolution Step by Step
When Westgate Regent deals combat damage to a player, its triggered ability goes on the stack. Upon resolution, you check the amount of damage dealt and place that many +1/+1 counters on the Regent. For example, if it deals 4 damage, it receives four counters and becomes an 8/8. If an opponent targets Westgate Regent, the Ward ability triggers immediately. The opponent must discard a card while the Ward ability is on the stack; if they cannot or choose not to, their spell or ability is countered by the game rules.
Common Mistakes
A common mistake is forgetting that Ward triggers for both spells and abilities. This includes activated abilities from permanents and triggered abilities controlled by an opponent. Another error involves the timing of the counters; because the counters are placed after combat damage is dealt, the Regent does not deal increased damage during the same combat step it receives the counters. Furthermore, if a spell targets multiple permanents with Ward, the opponent must pay the Ward cost for each target individually.
Strategic Deployment
Westgate Regent is best played when you can guarantee a clear path for an attack. Because its growth is based on damage dealt, pairing it with effects that double triggers or increase its base power can lead to a one-turn clock. It is particularly effective against control decks that rely on targeted removal, as the Ward cost forces them to deplete their hand just to interact with your board.
Interaction examples
If you control Roaming Throne with 'Vampire' chosen as the creature type, Westgate Regent's damage ability will trigger an additional time. If a 4/4 Regent deals 4 combat damage to a player, it will trigger twice. The first trigger adds four +1/+1 counters (making it an 8/8), and the second trigger adds another four +1/+1 counters, resulting in a 12/12 creature from a single combat phase.
While Solemn Simulacrum typically searches for land or draws cards, if an opponent used an ability to force Solemn Simulacrum to target Westgate Regent (perhaps through a redirection effect), the Regent's Ward ability would trigger. The opponent would be forced to discard a card to prevent their ability from being countered, demonstrating that Ward protects against all forms of opponent-controlled targeting.
When Westgate Regent is your only creature, its Flying ability ensures it can often attack over ground-based blockers. Upon dealing its initial 4 damage to a player, it becomes an 8/8. On the next turn, if it connects again, it deals 8 damage and receives eight more counters, becoming a massive 16/16 flyer.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Westgate Regent
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
No other card is named in this ruling.
Legal formats
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Meta decks with Westgate Regent
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum