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Whip of ErebosHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Duskmourn: House of Horror Commander· September 27, 2024
Carte Magic Whip of Erebos

Whip of Erebos is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

How it works : Whip of Erebos

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    At the beginning of the next end step, the creature returned to the battlefield with Whip of Erebos is exiled. This is a delayed triggered ability. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Whip of Erebos grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a creature returned to the battlefield with Whip of Erebos would leave the battlefield for any reason, it's exiled instead. However, if that creature is already being exiled, then the replacement effect won't apply. If the spell or ability that exiles it later returns it to the battlefield (as Chained to the Rocks might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The effects from Whip of Erebos will no longer apply to it.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The exiled creature is never put into the graveyard. Any abilities the creature has that trigger when it dies won't trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Volcano Hellion
+Whip of Erebos
#1

Volcano Hellion + Whip of Erebos

Infinite lifegain
  1. 1Cast Volcano Hellion by paying {2}{R}{R}.
  2. 2Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to you and target creature, and causing you to gain life equal to the total amount of damage done this way.
Volcano Hellion
+Whip of Erebos
+Coalhauler Swine
#2

Volcano Hellion + Whip of Erebos + Coalhauler Swine

Infinite damageInfinite lifegain
  1. 1Cast Volcano Hellion.
  2. 2When it enters the battlefield, it does near infinite damage to you and to Coalhauler Swine, and you gain life equal to the damage dealt.
  3. 3Coulhauler Swine deals that much damage to each player, gaining you that much life.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Meta decks with Whip of Erebos

No archived Top 8 deck with this card yet.

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Official source