Whoosh! is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Kicker(You may pay an additional
as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Complete guide
Looking to clear the way or save one of your own pieces? Whoosh! is a versatile blue bounce spell that can reset the board or even replace itself in your hand. Whether you are playing for tempo or value, understanding how to utilize its kicker cost is key to mastering its flow.
What It Does
Whoosh! is a blue instant that allows you to return any target nonland permanent to its owner's hand for just two mana. By paying the optional Kicker cost of an additional one blue and one generic mana, you turn this simple bounce effect into a 'cantrip,' allowing you to draw a card upon resolution.
How It Resolves Step by Step
First, you cast Whoosh! and decide if you are paying the Kicker cost. As the spell resolves, the game checks if the target is still legal. If the target is legal, it is returned to the owner's hand. Finally, if you paid the Kicker cost, you draw a card. If the target becomes illegal before resolution, the entire spell fails and you will not draw a card even if it was kicked.
Common Mistakes
A common error is attempting to target a land; Whoosh! explicitly states it targets a nonland permanent. Additionally, remember that the card draw only occurs if the spell resolves. If an opponent uses a spell to counter Whoosh!, you do not get to draw the card regardless of whether you paid the kicker cost.
When to Play It
Cast this defensively to save your best creature from a removal spell, or offensively to remove a blocker before your combat phase. If you have the extra mana, always consider kicking it to maintain card advantage, especially during your opponent's end step.
Interaction examples
You cast Whoosh! targeting an opponent's creature and pay the kicker cost. Your opponent responds by casting Counterspell. Because Counterspell removes Whoosh! from the stack, Whoosh! never resolves. You do not return the creature to their hand and you do not draw a card.
You cast a kicked Whoosh!. Your opponent casts An Offer You Can't Refuse to stop it. Your Whoosh! is countered, so you don't draw your card or bounce the permanent. However, because Whoosh! was countered this way, you create two Treasure tokens instead.
On your opponent's turn, they cast a powerful artifact. You cast Whoosh! without the kicker cost for two mana. The artifact returns to their hand, forcing them to spend their next turn mana to cast it again while you keep your resources ready.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Whoosh!
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Whoosh!
No archived Top 8 deck with this card yet.



Counterspell
An Offer You Can't Refuse