Wild Swing is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose three target nonenchantment permanents. Destroy one of them at random.
How it works : Wild Swing
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
No other card is named in this ruling.
- #2· Wizards of the Coast
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
No other card is named in this ruling.
Legal formats
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Meta decks with Wild Swing
No archived Top 8 deck with this card yet.




