Wildgrowth Archaic is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Reach, trample Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
How it works : Wildgrowth Archaic
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If there are any alternative or additional costs to cast a spell with a converge ability, the colors of mana spent to pay those costs will count.
No other card is named in this ruling.
- #2· Wizards of the Coast
Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.
No other card is named in this ruling.
- #3· Wizards of the Coast
For each of the hybrid mana symbols in Wildgrowth Archaic's mana cost, you can choose to pay either
or
. If you choose to pay
, you can still use green mana to pay for one or both of the generic mana in that cost.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
No other card is named in this ruling.
- #5· Wizards of the Coast
The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Wildgrowth Archaic + Crystalline Crawler + Temur Sabertooth
- 1Cast Crystalline Crawler by paying
in four different colors of mana.
- 2Wildgrowth Archaic triggers, causing Crystalline Crawler to enter with four +1/+1 counters on it. It'll enter with a total of eight counters due to its converge ability.
- 3Activate Crystalline Crawler seven times by removing seven +1/+1 counters from it, adding
.
- 4Activate Temur Sabertooth by paying
, returning Crystalline Crawler from the battlefield to your hand.
- 5Repeat.
Wildgrowth Archaic + Crystalline Crawler + Drafna, Founder of Lat-Nam
- 1Cast Crystalline Crawler by paying
in four different colors of mana.
- 2Wildgrowth Archaic triggers, causing Crystalline Crawler to enter with four +1/+1 counters on it. It'll enter with a total of eight counters due to its converge ability.
- 3Activate Crystalline Crawler seven times by removing seven +1/+1 counters from it, adding
.
- 4Activate Drafna by paying
, returning Crystalline Crawler from the battlefield to your hand.
- 5Repeat.
Wildgrowth Archaic + Crystalline Crawler + Meticulous Excavation
- 1Cast Crystalline Crawler by paying
in four different colors of mana.
- 2Wildgrowth Archaic triggers, causing Crystalline Crawler to enter with four +1/+1 counters on it. It'll enter with a total of eight counters due to its converge ability.
- 3Activate Crystalline Crawler eight times by removing eight +1/+1 counters from it, adding
.
- 4Activate Meticulous Excavation by paying
, returning Crystalline Crawler from the battlefield to your hand.
- 5Repeat.
Legal formats
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Meta decks with Wildgrowth Archaic
No archived Top 8 deck with this card yet.








