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Rules guide · Sorcery

Will of the JeskaiHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tarkir: Dragonstorm Commander· April 11, 2025
Carte Magic Will of the Jeskai

Will of the Jeskai is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Complete guide

Will of the Jeskai is a versatile red sorcery that rewards players for having their leader on the battlefield. Whether you need a fresh hand or want to reuse powerful spells from your graveyard, this card provides significant tactical flexibility in Commander games. By controlling a commander, you can maximize your resources by choosing both available modes simultaneously.

Choosing Modes and Commanders

When you cast Will of the Jeskai, you must decide whether to use one or both modes. To choose both, you must control a commander at the moment you announce the spell. It is important to note that this doesn't necessarily have to be your own commander; any creature with the 'commander' property that you currently control allows you to select both modes. Once you have announced the spell and chosen the modes, opponents cannot respond by removing your commander to force you to pick only one.

The Resolution Process

If you choose both modes, they resolve in the order printed on the card. First, every player chooses whether to discard their entire hand and draw five new cards; a player with zero cards in hand can still choose to 'discard' to draw five. After this, every instant and sorcery currently in your graveyard gains flashback until the end of the turn. The flashback cost is identical to the card's printed mana cost, allowing you to cast them from your graveyard one last time before they are exiled.

Flashback Timing and Rules

The second mode only affects cards that are in your graveyard at the moment Will of the Jeskai resolves. If you discard instant or sorcery cards during the first mode of Will of the Jeskai, those cards will be in the graveyard in time to gain flashback. Remember that you must still follow all timing restrictions for the spells you cast via flashback—you can't cast a sorcery during an opponent's turn just because it has flashback.

Common Missteps

A common mistake is thinking you can cast spells discarded later in the turn. Only the cards in the graveyard during resolution gain the ability. Additionally, if you cast a spell for its flashback cost, it will be exiled when it leaves the stack, regardless of whether it resolves or is countered. You cannot use other alternative costs (like Overload) when casting a spell for its flashback cost, as you can only apply one alternative cost at a time.

Interaction examples

Maximizing a High-Impact Turn

If you control your commander, you cast Will of the Jeskai choosing both modes. First, you discard your hand and draw five cards. Then, your graveyard (including any spells just discarded) gains flashback. You can then cast Jeska's Will from your graveyard. If you still control your commander, Jeska's Will also lets you choose both modes, generating a massive amount of red mana and exiling the top three cards of your library to play.

Generating Massive Mana

With Mana Geyser in your graveyard, you resolve Will of the Jeskai. Because Mana Geyser is in the graveyard during resolution, it gains a flashback cost of {3}{R}{R}. You can then tap five mana to cast Mana Geyser from your graveyard, potentially generating a huge surplus of red mana based on your opponents' tapped lands, which you can use to cast the five new cards you just drew.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Will of the Jeskai

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A player may discard their hand even if their hand contains zero cards.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The commander you control doesn’t have to be your commander.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.

    No other card is named in this ruling.

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Legal formats

legacyvintagecommanderoathbreakerduel
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