Windy City Aven is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Ascend MagicCon: Chicago (If you attended MagicCon: Chicago and control ten or more permanents, you get the Windy City's blessing for the rest of the game.) Whenever this creature attacks, if you have the Windy City's blessing, create a 1/1 blue Bird creature token with flying.
Complete guide
Windy City Aven is a unique promotional Bird Warrior that rewards players for their attendance at MagicCon: Chicago. It combines the flying mechanic with a special variation of the Ascend keyword to generate a steady stream of tokens. This creature is a must-have for collectors who want to show off their event participation while building a wide board of fliers.
Understanding Ascend MagicCon: Chicago
The Ascend MagicCon: Chicago ability is a conditional keyword that checks two criteria: your physical attendance at the specific event and your board state. If you attended MagicCon: Chicago and control ten or more permanents at any time, you permanently gain the Windy City's blessing. Once you have this blessing, you keep it for the remainder of the game, even if your permanent count later drops below ten or Windy City Aven leaves the battlefield.
How it Resolves Step by Step
First, you cast Windy City Aven and it enters the battlefield. If you already have ten permanents and met the attendance requirement, the game recognizes you have the blessing immediately. When you declare Windy City Aven as an attacking creature, the game checks if you have the blessing. If the condition is met, the triggered ability goes on the stack. Upon resolution, you place a 1/1 blue Bird creature token with flying onto the battlefield.
Common Mistakes
The most common mistake is forgetting that the blessing check happens during the attack declaration. If you do not have the blessing at the moment you declare attackers, the ability will not trigger at all, even if you somehow gain the tenth permanent during the combat phase. Additionally, remember that the blessing is a status granted to the player, not a counter on the creature; it cannot be removed by effects that remove counters or abilities.
When to Play It
Windy City Aven is best utilized in 'go-wide' decks or token-based strategies where reaching the ten-permanent threshold is easy. Since the blessing persists for the rest of the game, you should prioritize reaching ten permanents as quickly as possible to maximize the value of every attack phase. It pairs exceptionally well with cards that care about Bird types or flyers.
Interaction examples
You control eight permanents and cast Solemn Simulacrum. When it enters, you search for a basic land and put it on the battlefield. You now control ten permanents. Because you attended MagicCon: Chicago, you immediately gain the Windy City's blessing. When you later attack with Windy City Aven, you will successfully create a 1/1 Bird token.
With Roaming Throne on the battlefield naming 'Bird' or 'Warrior', you declare Windy City Aven as an attacker while you have the Windy City's blessing. Roaming Throne's replacement effect causes the Aven's triggered ability to trigger twice. You will create two 1/1 blue Bird tokens with flying instead of just one.
You have the Windy City's blessing and ten permanents, including Solemn Simulacrum. Your opponent casts a spell that destroys Solemn Simulacrum, leaving you with nine permanents. Because the blessing lasts for the rest of the game once acquired, Windy City Aven will still create a Bird token the next time it attacks.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Windy City Aven
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Windy City Aven
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Solemn Simulacrum
Roaming Throne