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Wirewood SavageHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Duel Decks Anthology: Garruk vs. Liliana· December 5, 2014
Carte Magic Wirewood Savage

Wirewood Savage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Whenever a Beast enters, you may draw a card.

Complete guide

Wirewood Savage is a classic card-drawing engine for green decks, turning every creature arrival into fresh resources. As a tribal-focused Elf, it bridges the gap between different creature types to ensure your hand stays full. Let's explore how this creature rewards you for bringing wild Beasts to the battlefield.

What It Does

Wirewood Savage features a triggered ability that triggers whenever a Beast creature enters the battlefield. Notably, this is a 'may' ability, meaning you can choose whether or not to draw the card, preventing you from accidentally losing the game if your library is empty. The ability triggers regardless of who controls the Beast or how it entered, as long as it arrives on the battlefield while Wirewood Savage is already present.

How It Resolves

When a Beast enters the battlefield, Wirewood Savage's ability is put onto the stack. If multiple Beasts enter simultaneously, the ability triggers once for each of them. As each trigger resolves, you decide whether to draw a card. If Wirewood Savage and a Beast enter the battlefield at the exact same time, the Savage will 'see' the Beast and the ability will trigger.

Common Mistakes

A frequent error is assuming Wirewood Savage triggers on its own entry; however, since it is an Elf and not a Beast, it does not trigger for itself. Additionally, players often forget that the ability is optional. If you are low on cards in your library, you can simply choose not to draw to avoid losing the game. Finally, remember that the creature must have the Beast subtype at the moment it enters the battlefield for the ability to trigger.

When to Play It

This card is best utilized in mid-range decks that feature a high density of Beasts. It provides excellent sustain against board wipes by ensuring you have more threats ready to cast. Because it is an Elf, it also fits well into Elf tribal strategies that splash for powerful Beasts, acting as a bridge between the two archetypes.

Interaction examples

Basic Card Draw

With Wirewood Savage on the battlefield, you cast a creature spell with the Beast subtype. As that Beast resolves and enters the battlefield, Wirewood Savage's ability triggers. When the trigger resolves, you choose to draw one card.

Non-Beast Interactions

You have Wirewood Savage in play and cast Solemn Simulacrum. When Solemn Simulacrum enters the battlefield, its own ability triggers to let you search for a land. However, because Solemn Simulacrum is a Golem and not a Beast, Wirewood Savage does not trigger, and you do not draw an extra card from it.

Sequential Value

If you have Wirewood Savage on the battlefield and play Sakura-Tribe Elder, no draw is triggered because the Elder is a Snake Shaman. However, you can use the Elder's ability to search for a Forest, helping you cast larger Beast creatures on subsequent turns to finally trigger the Savage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wirewood Savage

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredhtlr
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