Witch Enchanter // Witch-Blessed Meadow is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this creature enters, destroy target artifact or enchantment an opponent controls. As this land enters, you may pay 3 life. If you don't, it enters tapped.: Add
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Complete guide
Witch Enchanter // Witch-Blessed Meadow is a versatile modal double-faced card (MDFC) that offers both a removal spell on a body and a mana source. Whether you need to destroy a powerful artifact or simply need a white land to stay on curve, this card ensures you are never stuck without an option.
Understanding the Two Faces
As a modal double-faced card, you choose which side to play as you move it from your hand. If you cast the front face, Witch Enchanter, it is a creature spell costing 3W. If you play the back face, Witch-Blessed Meadow, it is a land that requires a payment of 3 life to enter untapped. In your hand, library, or graveyard, the card only has the characteristics of the front face, meaning it is a creature card, not a land card.
Resolution and EtB Triggers
When Witch Enchanter enters the battlefield as a creature, its triggered ability goes on the stack. You must choose a target artifact or enchantment an opponent controls. If the target is illegal when the ability tries to resolve, it will fail to do anything. Because it is an 'enters' trigger, effects that blink or flicker the creature will allow you to destroy another permanent when it returns.
Common Mistakes
A frequent error is trying to search for Witch-Blessed Meadow using effects that find land cards, like Evolving Wilds. Since the card is only a creature in the library, you cannot find it this way. Additionally, remember that while this is a double-faced card, it cannot 'transform.' Effects that tell you to transform a permanent will have no effect on this card once it is on the battlefield.
When to Play It
You should play Witch Enchanter when your opponent has a high-value target like an equipment or a static enchantment. Use the Witch-Blessed Meadow side early in the game if you are missing land drops, especially if your life total is high enough to afford the 3 life for immediate mana access.
Interaction examples
If you control Roaming Throne with 'Human' or 'Warlock' chosen as the creature type, casting Witch Enchanter will result in its entry trigger firing twice. This allows you to target and destroy two different artifacts or enchantments controlled by your opponents.
Witch Enchanter targets an 'artifact or enchantment.' Since Solemn Simulacrum is an Artifact Creature, it is a legal target. When Witch Enchanter enters, you can target the Simulacrum to destroy it, which will then trigger the Simulacrum's own ability to draw a card for its owner.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Witch Enchanter // Witch-Blessed Meadow
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. For example, if an effect stops you from casting creature spells, you can't cast Disciple of Freyalise, but you can still play Garden of Freyalise.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. For example, if an effect allows you to play lands from your graveyard, you can play Garden of Freyalise, but you can't cast Disciple of Freyalise.
No other card is named in this ruling.
- #4· Wizards of the Coast
If an effect allows you to put a card with particular characteristics onto the battlefield without instructing you to play or cast it, you consider only the characteristics of a modal double-faced card's front face to see if that card qualifies. If it does, it enters the battlefield with its front face up. For example, if an effect allows you to put a creature card from your graveyard onto the battlefield, you can put Disciple of Freyalise onto the battlefield. However, an effect that lets you return a land card from your graveyard to your hand won't let you return Garden of Freyalise to your hand, as that card has only its front face's characteristics while in the graveyard.
No other card is named in this ruling.
- #5· Wizards of the Coast
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack or the battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
No other card is named in this ruling.
- #6· Wizards of the Coast
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
No other card is named in this ruling.
Legal formats
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Meta decks with Witch Enchanter // Witch-Blessed Meadow
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum