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Wizards of the _____How it works & interactions with other cards

By the ManaCount desk· 2 min read· Unfinity· October 7, 2022
Carte Magic Wizards of the _____

Wizards of the _____ is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)

Complete guide

Wizards of the _____ is a unique creature from the Un-sets that allows players to utilize their sticker sheets for strategic advantage. By carefully selecting a name sticker, you can dig deep into your library to find exactly what you need. This card turns your collection of stickers into a powerful tool for card selection.

Stickers and Vowels

When Wizards of the _____ enters the battlefield, you have the option to place a name sticker on it from your available sticker sheets. After the sticker is placed, you count the number of unique vowels present on that specific sticker. In Magic, vowels are defined as A, E, I, O, U, and Y. The number of unique vowels determines how many cards you look at from the top of your library.

Resolving the Ability

The ability triggers immediately upon the creature entering the battlefield. First, you decide whether to apply a name sticker. If you do, you identify the unique vowels (for example, if the sticker is 'Spooky', the unique vowels are 'o' and 'y', making X equal to 2). You then look at the top X cards of your library, choose one to put into your hand, and place the remaining cards on the bottom of your library in any order.

Common Pitfalls

A common mistake is miscounting the vowels. Remember that you only count 'unique' vowels, so a sticker like 'Banana' only counts the letter 'a' once, resulting in X=1. Additionally, you must have a sticker sheet available in your pool to use this ability effectively; if you cannot or choose not to place a sticker, X will be 0, and you will not look at any cards.

Strategic Timing

This card is best played when you need to filter your deck for a specific answer or land drop. Since the value of X is determined by your sticker choice, saving your stickers with the most diverse vowels (like 'Aurelia') for this creature can maximize your card selection potential.

Interaction examples

Double the Magic

If you have Roaming Throne on the battlefield naming 'Wizard', the ability of Wizards of the _____ triggers twice. You may put two different name stickers on the creature (one for each resolution). Each time, you count the unique vowels on the sticker you just placed to determine how many cards you look at, potentially adding two cards to your hand.

Standard Value Play

After casting Solemn Simulacrum to ramp into your fourth land, you cast Wizards of the _____. You place a sticker with three unique vowels, allowing you to look at three cards and pick the best one. This sequence helps you maintain hand size and board presence simultaneously.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wizards of the _____

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

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