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Rules guide · Legendary Creature

Wyll, Blade of FrontiersHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Wyll, Blade of Frontiers

Wyll, Blade of Frontiers is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)

Complete guide

Wyll, Blade of Frontiers is a legendary Human Warlock that turns every dice roll into a more favorable outcome. By allowing you to roll an extra die and ignore the lowest result, he significantly increases your chances of hitting high numbers while growing stronger in the process. This commander is a must-have for any deck centered around the thrill of randomness and high-stakes gambling.

Rigging the Results

Wyll's first ability is a replacement effect. If an effect tells you to roll one or more dice, you instead roll that many dice plus one. For example, if a spell asks for a d20 roll, you roll two d20s. You then choose the lowest result and ignore it. Only the remaining rolls are considered to have 'happened' for the purpose of the effect that initiated the roll. If multiple dice are rolled simultaneously, such as rolling two d6s, Wyll makes you roll three d6s and discard the lowest single result.

The Growth Cycle

Wyll's second ability is a triggered ability that triggers 'whenever you roll one or more dice.' It is important to note that even if you roll multiple dice at once (like rolling two d6s and a d20), Wyll's ability only triggers a single time for that action. Every time you finish rolling and ignoring the lowest die, you place one +1/+1 counter on Wyll, allowing him to scale into a massive threat as the game progresses.

Choosing a Background

Wyll features the 'Choose a Background' keyword, which is a variant of the Partner ability. This allows you to have a second commander as long as that card is a Legendary Background Enchantment. While your Background provides extra color identity and unique perks to Wyll, it does not usually count as a 'commander creature' unless an effect turns it into a creature. Note that the commander tax for Wyll and your Background are tracked separately.

Common Mistakes

A common point of confusion is how Wyll interacts with 'ignored' dice. The ignored die is never considered to have been rolled for the purposes of other triggered abilities or the effect itself. Additionally, if you have multiple effects that let you roll additional dice (like multiple copies of Wyll), they are cumulative. You would roll even more dice and still only ignore the single lowest result unless specified otherwise.

Interaction examples

Steady Mana with the Ornithopter

With Wyll, Blade of Frontiers on the battlefield, you cast Ornithopter of Paradise to stabilize your mana base. Since Wyll is a 2-drop, the Ornithopter helps you reach the mana required for larger spells that require dice rolls. Once the Ornithopter is on the field, every subsequent turn you spend rolling dice will put +1/+1 counters on Wyll, while the Ornithopter provides the evasion or mana needed to keep your engine running.

Treasures and Top-Decks

If you use a dice-rolling effect that creates Treasure tokens, Professional Face-Breaker allows you to sacrifice those Treasures to exile the top card of your library. As Wyll grows larger from the +1/+1 counters gained during the dice rolls, he becomes more likely to successfully deal combat damage. When Wyll deals damage, the Face-Breaker generates a Treasure, which you can then use to find more dice-rolling spells, creating a powerful feedback loop of counters and card advantage.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wyll, Blade of Frontiers

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You can choose two commanders that are the same color or colors.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

    No other card is named in this ruling.

02

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