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Zhalfirin DecoyHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Modern Horizons· June 14, 2019
Carte Magic Zhalfirin Decoy

Zhalfirin Decoy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

Complete guide

Zhalfirin Decoy is a tactical Human Soldier that excels at controlling the flow of combat by neutralizing enemy threats. While its tapping ability is powerful, it requires a specific rhythm of play to unlock its full potential each turn. Understanding the timing of creature entries is the key to mastering this Zhalfirin defender.

What Zhalfirin Decoy Does

Zhalfirin Decoy provides a repeatable tap effect for the low cost of tapping itself. However, this ability comes with a conditional restriction: you can only activate it if a creature entered the battlefield under your control at some point during the current turn. This makes it a proactive utility piece that rewards you for consistently developing your board state.

How It Resolves Step by Step

First, the game checks if the condition is met; as long as at least one creature entered the battlefield under your control earlier in the turn, you may activate the ability. You choose a target creature, pay the cost by tapping Zhalfirin Decoy, and put the ability on the stack. When the ability resolves, the targeted creature becomes tapped, potentially removing a blocker before your attack or a recursive attacker before your opponent's turn ends.

Common Mistakes

A frequent misconception is that Zhalfirin Decoy must be on the battlefield when the other creature enters. In reality, according to official rulings, you can activate the ability even if the creature entered the battlefield before Zhalfirin Decoy did. Additionally, the ability remains activatable even if the creature that entered the battlefield has since left the zone or been destroyed.

When to Play It

Zhalfirin Decoy is best utilized in aggressive or midrange decks that frequently play creatures. Because its ability is a tap ability, it is subject to summoning sickness; you generally cannot use it the turn it arrives unless you have a way to grant it haste. It shines in the pre-combat main phase of your turn to clear a path, or during an opponent's turn if you have flash creatures or token generators.

Interaction examples

Early Game Setup

On turn one, you play Esper Sentinel. On turn two, you play Zhalfirin Decoy. Because Zhalfirin Decoy entered the battlefield this turn (and it is a creature), the condition for its own ability is met. While you cannot tap it yet due to summoning sickness, this satisfies the requirement for the turn.

Enabling the Decoy

If Zhalfirin Decoy is already on the battlefield from a previous turn, you can cast Ornithopter of Paradise during your main phase. Once the Ornithopter resolves and enters the battlefield, Zhalfirin Decoy's restriction is lifted. You may now tap Zhalfirin Decoy to tap down a problematic creature controlled by your opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Zhalfirin Decoy

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Zhalfirin Decoy’s ability can be activated even if a creature entered the battlefield under your control only before Zhalfirin Decoy entered the battlefield, and even if that creature has left the battlefield.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatormodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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