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ZombifiedHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Unstable· December 8, 2017
Carte Magic Zombified

Zombified is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{4}{B}: Combine this card from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Complete guide

Zombified is a unique augment card from the Un-sets that allows you to turn your ordinary host creatures into undead powerhouses. By combining this card with a host, you can recycle your graveyard resources to trigger powerful repeatable effects. Whether you are using it from your hand or bringing it back from the grave, it offers a distinct way to build a custom monster.

Understanding Augment

Zombified does not have a mana cost, meaning you cannot cast it as a regular spell. Instead, you use the Augment ability from your hand by paying its cost, revealing the card, and targeting a host creature you or an opponent controls. Once combined, the host creature’s power, toughness, and abilities are modified by the Zombified card, effectively creating a single new entity.

Step-by-Step Resolution

First, you pay the Augment cost as a sorcery and choose a legal host target. If the host is removed from the battlefield in response, Zombified remains in your hand. If the ability resolves, the card is placed onto the battlefield combined with the host. Once combined, the host loses its 'host' status, meaning you cannot attach a second augment card to it.

Using the Graveyard

Zombified is special because it has two ways to enter the battlefield from the graveyard. You can pay five mana to combine it directly from your graveyard with a host. Additionally, you can pay three mana and exile a creature card from your graveyard to return Zombified to your hand, allowing you to use its Augment ability later.

Common Mistakes

A common error is trying to augment a creature that isn't a 'host.' Augment specifically requires a creature with the 'Host' supertype. Additionally, remember that if you augment an opponent's host creature, they still control the resulting combined creature. Lastly, since it isn't a spell, it cannot be countered by cards that target spells; however, the activated ability itself can be countered.

Interaction examples

Sacrifice for Value

If you control a Zombified creature and Viscera Seer, you can sacrifice the combined creature to Scry 1. When the combined creature leaves the battlefield, both the host and the Zombified card are put into the graveyard. From there, you can use Zombified's ability to combine with a different host later or pay to return it to your hand.

Counter Interaction

If you attempt to augment a host that has been targeted by Walking Ballista's damage ability, and that damage kills the host before the Augment ability resolves, Zombified will simply stay in your hand. You do not lose the Zombified card, though the mana spent to activate the ability is lost.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Zombified

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Creatures with augment don't have a mana cost and can't be cast.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the "metal bar" in the art of host creatures.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Augment can't target creatures that aren't host creatures.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature.

    No other card is named in this ruling.

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