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Rules guide · Legendary Creature

Zurgo BellstrikerHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Dragons of Tarkir· March 27, 2015
Carte Magic Zurgo Bellstriker

Zurgo Bellstriker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Zurgo can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Complete guide

Meet Zurgo Bellstriker, a nimble and aggressive red creature that excels at early game pressure. While his blocking capabilities are limited, his ability to strike quickly and retreat to your hand makes him a difficult target for sorcery-speed removal.

Understanding Dash

The Dash ability allows you to cast Zurgo Bellstriker for {1}{R} instead of his normal mana cost. When you pay the Dash cost, he gains haste, allowing him to attack immediately. However, he will return to your hand at the beginning of the next end step, keeping him safe from your opponent's turn but requiring you to pay for him again to see him back on the field.

Resolution Step-by-Step

First, you choose to cast Zurgo for his Dash cost. He enters the battlefield with haste and is considered a permanent that was cast. During your turn, he can attack. At the beginning of the next end step, a triggered ability goes on the stack to return him to your hand. If he is still on the battlefield when this resolves, he returns to your hand. If he died in combat or was exiled before this trigger, he stays in that zone.

Blocking Limitations

Zurgo has a specific restriction: he cannot block creatures with power 2 or greater. This means he can only stand in the way of 0-power or 1-power creatures. Note that if Zurgo has already legally blocked a small creature and that creature's power is later boosted to 2 or more, the block remains legal and Zurgo will still deal and receive damage.

Strategic Timing

Use Dash when you need to avoid sorcery-speed sweepers or when you have extra mana and want to chip away at an opponent's life total without overextending. Since he returns to your hand, he is immune to cards that only target creatures on the battlefield during your opponent's turn.

Interaction examples

Aerial Defense

If your opponent attacks with Ornithopter of Paradise, Zurgo Bellstriker can legally block it because the Thopter has 0 power. Even though the Thopter has flying and Zurgo does not, if the Thopter were grounded or if Zurgo gained reach, he could only block it if its power stayed below 2.

Dash Comparison

Both Zurgo Bellstriker and Ragavan, Nimble Pilferer share the Dash mechanic. If you cast both for their Dash costs, both will gain haste and both will have separate triggers at the end step to return to your hand. You choose the order in which these triggers resolve, though the outcome is usually the same: both return to safety.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Zurgo Bellstriker

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Once Zurgo Bellstriker has legally blocked a creature, raising that creature's power to 2 or greater won't undo the block.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Even though both cards portray the same character, Zurgo Bellstriker and Zurgo Helmsmasher have different names. Controlling both of them won't invoke the "legend rule."

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You don't have to attack with the creature with dash unless another ability says you do.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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