Aang, Swift Savior // Aang and La, Ocean's Fury is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it forrather than its mana cost.) Waterbend
: Transform Aang. Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Complete guide
Aang, Swift Savior is a versatile Legendary Creature that combines the evasive utility of an airbender with the crushing power of the Ocean Spirit. Whether you are exiling threats from the stack or transforming into a massive attacker, this card offers incredible board control.
Airbending and Waterbending Explained
When Aang enters the battlefield, you may airbend a creature or spell. This exiles the target, allowing its owner to cast it later from exile for a flat fee of {2}. Waterbend is an activated ability that allows you to transform Aang into his powerful flip side. When paying the {8} for Waterbend, you can tap any untapped artifact or creature you control to cover the generic mana portion of the cost.
The Transformation Process
Aang and La, Ocean's Fury is a massive Avatar Spirit with Reach and Trample. Its signature ability triggers whenever it attacks, placing a +1/+1 counter on every tapped creature you control. This rewards aggressive strategies where you have already committed your board to the attack or used creatures to pay for the Waterbend cost earlier in the turn.
Strategic Nuances and Timing
Because Aang has Flash, you can use the airbend trigger like a pseudo-counterspell. Exiling a spell on the stack removes it without 'countering' it, which is effective against spells that 'cannot be countered.' Note that if you airbend a token, it ceases to exist immediately and cannot be cast from exile. Additionally, if you airbend a spell with {X} in its cost, the owner must choose 0 for the value of X when they cast it from exile.
Common Mistakes to Avoid
A frequent error is trying to use the same creature for a mana ability and Waterbend. If you tap a creature for mana to help pay the {8}, that creature is already tapped and cannot be used for the Waterbend 'tap an untapped creature' discount. Also, remember that airbent lands cannot be played from exile because the mechanic only allows 'casting,' and lands are never cast.
Interaction examples
With Roaming Throne on the battlefield naming 'Avatar' or 'Ally', Aang's enter-the-battlefield ability triggers twice. You can target two different spells on the stack or two creatures on the battlefield. Both targets are exiled and can be recast by their owners for {2}.
Suppose you want to activate Aang's Waterbend ability. You can tap Solemn Simulacrum to reduce the cost by {1}. Since the Waterbend discount applies to any untapped artifact or creature, you can effectively transform Aang using your utility creatures and artifacts as a resource instead of spending eight actual mana from your lands.
After transforming Aang into Aang and La, Ocean's Fury, you move to your combat phase and attack. The triggered ability looks for all tapped creatures you control. This includes Aang and La itself, as well as any creatures you tapped earlier in the turn to pay for the Waterbend cost, giving all of them a permanent +1/+1 counter boost.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Aang, Swift Savior // Aang and La, Ocean's Fury
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
"Waterbend [cost]" means "Pay [cost]. For each generic mana in that cost, you may tap an untapped artifact or creature you control rather than pay that mana."
No other card is named in this ruling.
- #2· Wizards of the Coast
If a waterbend cost is part of the total cost to cast a spell or activate an ability, you may tap an untapped artifact or creature you control rather than pay one generic mana in that total cost any number of times up to a maximum of the amount of generic mana in the waterbend component of that total cost.
No other card is named in this ruling.
- #3· Wizards of the Coast
If an artifact or creature you control has a mana ability with
in the cost, activating that ability while casting a spell or activating an ability with waterbend will result in the artifact or creature being tapped before you pay the spell's costs. You won't be able to tap it again for waterbend. Similarly, if you sacrifice an artifact or creature to activate a mana ability to pay a cost with waterbend, that artifact or creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for waterbend.
No other card is named in this ruling.
- #4· Wizards of the Coast
To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying
rather than paying its mana cost.
No other card is named in this ruling.
- #5· Wizards of the Coast
Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)
No other card is named in this ruling.
- #6· Wizards of the Coast
Even if the cost of the spell or ability that waterbend is part of increases or decreases, you still may only tap artifacts or creatures to pay for costs up to the amount of the generic mana in the waterbend cost.
No other card is named in this ruling.
- #7· Wizards of the Coast
Tokens exiled this way will cease to exist and cannot be cast.
No other card is named in this ruling.
- #8· Wizards of the Coast
You can tap any untapped creature or artifact you control to pay a waterbend cost, even one you haven't controlled continuously since the beginning of your most recent turn.
No other card is named in this ruling.
- #9· Wizards of the Coast
If a spell is exiled this way, it's removed from the stack and thus will not resolve. The spell isn't countered; it is exiled. This works against a spell that can't be countered.
No other card is named in this ruling.
- #10· Wizards of the Coast
If the spell you cast has
in its mana cost, you must choose 0 as the value of X.
No other card is named in this ruling.
- #11· Wizards of the Coast
Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Appa, Steadfast Guardian + Avatar Aang // Aang, Master of Elements + Aang, Swift Savior // Aang and La, Ocean's Fury
- 1Cast Appa by paying
- 2When Appa enters, it triggers, airbending Aang, Swift Savior.
- 3Cast Aang, Swift Savior from exile by paying
due to Aang, Master of Elements.
- 4Appa triggers, creating a 1/1 Ally creature token.
- 5When Aang, Swift Savior enters, it triggers, airbending Appa.
- 6Cast Appa from exile by paying
.
- 7Repeat from step 2.
Appa, Steadfast Guardian + Urza's Incubator + Aang, Swift Savior // Aang and La, Ocean's Fury
- 1Cast Appa by paying
.
- 2When Appa enters, it triggers, airbending Aang
- 3Cast Aang from exile by paying
.
- 4Appa triggers, creating a 1/1 Ally creature token.
- 5When Aang enters, it triggers, airbending Appa.
- 6Cast Appa from exile by paying
.
- 7Repeat from step 2.
Appa, Steadfast Guardian + Doc Aurlock, Grizzled Genius + Aang, Swift Savior // Aang and La, Ocean's Fury
- 1Cast Aang by paying its mana cost.
- 2When Aang enters, it triggers, airbending Appa.
- 3Cast Appa from exile by paying
due to Doc Aurlock.
- 4When Appa enters, it triggers, airbending Aang
- 5Cast Aang from exile by paying
due to Doc Aurlock.
- 6Repeat from step 2.
Doc Aurlock, Grizzled Genius + Appa, Loyal Sky Bison + Aang, Swift Savior // Aang and La, Ocean's Fury
- 1Cast Aang by paying its mana cost.
- 2When Aang enters, it triggers, airbending Appa.
- 3Cast Appa from exile by paying
due to Doc Aurlock.
- 4When Appa enters, it triggers, airbending Aang
- 5Cast Aang from exile by paying
due to Doc Aurlock.
- 6Repeat from step 2.
Appa, Steadfast Guardian + Sage of the Beyond + Aang, Swift Savior // Aang and La, Ocean's Fury
- 1Cast Appa by paying
.
- 2When Appa enters, it triggers, airbending Aang
- 3Cast Aang from exile by paying
.
- 4Appa triggers, creating a 1/1 Ally creature token.
- 5When Aang enters, it triggers, airbending Appa.
- 6Cast Appa from exile by paying
.
- 7Repeat from step 2.
Appa, Steadfast Guardian + Semblance Anvil + Aang, Swift Savior // Aang and La, Ocean's Fury
- 1Cast Appa by paying
.
- 2When Appa enters, it triggers, airbending Aang
- 3Cast Aang from exile by paying
.
- 4Appa triggers, creating a 1/1 Ally creature token.
- 5When Aang enters, it triggers, airbending Appa.
- 6Cast Appa from exile by paying
.
- 7Repeat from step 2.
Aang, Swift Savior // Aang and La, Ocean's Fury + Reflections of Littjara + Urza's Incubator
- 1Cast Aang either from your hand or from the command zone by paying
plus commander tax if applicable.
- 2Reflections of Littjara triggers, copying Aang.
- 3Resolve the copy of the Aang spell. When it enters, it triggers, airbending the Aang spell still on the stack.
- 4Cast the Aang spell from exile by paying
.
- 5Reflections of Littjara triggers, copying Aang.
- 6Resolve the copy of the Aang spell. Put either Aang token into your graveyard due to the legend rule.
- 7When the Aang token from step 5 enters, it triggers, airbending the Aang spell still on the stack.
- 8Repeat from step 4.
Appa, Steadfast Guardian + Temur Battlecrier + Aang, Swift Savior // Aang and La, Ocean's Fury
- 1Cast Appa by paying
.
- 2When Appa enters, it triggers, airbending Aang
- 3Cast Aang from exile by paying
.
- 4Appa triggers, creating a 1/1 Ally creature token.
- 5When Aang enters, it triggers, airbending Appa.
- 6Cast Appa from exile by paying
.
- 7Repeat from step 2.
Legal formats
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