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Abstergo EntertainmentHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Assassin's Creed· July 5, 2024
Carte Magic Abstergo Entertainment

Abstergo Entertainment is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Complete guide

Abstergo Entertainment is a versatile legendary land that provides essential color fixing while acting as a powerful utility piece for historic-focused decks. It serves as both a retrieval tool for your most important assets and a way to wipe out opponents' graveyard strategies in a single move.

A Multi-Functional Mana Source

At its core, Abstergo Entertainment provides colorless mana or, for a small fee of one mana and tapping, one mana of any color. This makes it an excellent choice for decks with complex mana requirements. However, its most potent feature is the ability to exile itself to reclaim a historic card—meaning any Artifact, Saga, or Legendary card—directly from your graveyard to your hand.

Resolving the Historical Extraction

When you activate the final ability, you choose up to one target historic card in your graveyard. If you chose a target, that card returns to your hand as the ability resolves. Immediately after that specific card is returned (or if you chose no target at all), every card remaining in every player's graveyard is exiled. Note that if you do target a card and it is removed from your graveyard before the ability resolves, the entire ability fails and no graveyards are exiled.

Strategic Timing and Common Pitfalls

Because the exile effect happens after the return effect, you effectively 'save' your target before the rest of the graveyard is cleared. Remember that legendary lands, like Abstergo Entertainment itself, are historic. However, playing a land does not count as 'casting a spell,' so playing this land will not trigger abilities that look for historic spells being cast.

Interaction examples

Color Fixing Synergy

If you are playing a Commander match, Abstergo Entertainment can tap for colorless mana or filter mana into any color. While Command Tower is restricted to your commander's color identity, Abstergo Entertainment can produce any color of mana, ensuring you can cast your spells even if your commander's identity is limited.

Producing Opponent's Colors

When your opponent controls an Exotic Orchard, they can produce mana based on what your lands produce. By using Abstergo Entertainment's filtering ability, you can generate any color needed for your spells, which in turn might allow the opponent's Exotic Orchard to tap for those same colors if they need them.

Graveyard Management

You have a legendary creature in your graveyard. You pay three mana, tap, and exile Abstergo Entertainment, targeting that creature. Upon resolution, the creature returns to your hand, and then you exile all other cards from your graveyard and your opponent's graveyard, effectively stopping any reanimation strategies they might have planned.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Abstergo Entertainment

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You don’t have to choose a target historic card to activate Abstergo Entertainment’s last ability. However, if you do, and that card is an illegal target at the time the ability tries to resolve, it won’t resolve and none of its effects will happen. No graveyards will be exiled.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

    No other card is named in this ruling.

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Legal formats

modernlegacyvintagepennycommanderoathbreakerdueltlr
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