Academy Manufactor is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
If you would create a Clue, Food, or Treasure token, instead create one of each.
Complete guide
Academy Manufactor is an essential piece for any artifact enthusiast, turning single tokens into a suite of resources. By transforming every Clue, Food, or Treasure you would create into a trio of all three, it accelerates your game plan exponentially.
How the Replacement Effect Works
Academy Manufactor features a replacement effect, indicated by the word 'instead'. It watches for any event where you would create a Clue, Food, or Treasure token. When that event happens, it replaces it with the creation of one Clue, one Food, and one Treasure. If you were supposed to create multiple tokens of one type, you will instead create that many of each type.
Stacking Multiple Manufactors
If you control more than one Academy Manufactor, the effects apply sequentially. For example, if you have two on the field and would create one Treasure, the first replaces it with one Clue, one Food, and one Treasure. Then, the second Manufactor applies to each of those replacements, resulting in three of each token (nine total). This grows rapidly; eighteen Manufactors would result in over 129 million of each token type!
Investigating vs. Creating
It is important to note the difference between 'Investigating' and creating a Clue token. While Investigating results in a Clue, the replacement effect only changes the output. If a card triggers 'whenever you investigate,' it only triggers once based on the original action, even if Academy Manufactor causes you to create multiple Clue tokens from that single investigation.
When to Play It
Academy Manufactor is best played in decks that generate tokens repeatedly rather than all at once. Because it is an artifact creature, it is vulnerable to many forms of removal, so try to play it the same turn you plan to generate tokens to ensure you get value before your opponents can respond.
Interaction examples
You cast a spell that tells you to create one Treasure token. Because Academy Manufactor is on the battlefield, the game checks if you are creating a Clue, Food, or Treasure. It sees the Treasure and replaces that event. Instead of one Treasure, you put one Treasure, one Clue, and one Food token onto the battlefield simultaneously.
If you have Roaming Throne on the battlefield with 'Golem' chosen, and your Solemn Simulacrum dies, its triggered ability triggers twice. If you then had a way to turn that card draw into a Clue, Food, or Treasure creation, Academy Manufactor would apply to each trigger separately. While Roaming Throne doesn't double Academy Manufactor (as it is an Assembly-Worker and uses a replacement effect, not a triggered ability), it doubles the sources that generate the tokens Academy Manufactor thrives on.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Academy Manufactor
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If you control one Academy Manufactor and would create some number of Clue, Food, or Treasure tokens, you will instead create that many Clue tokens, that many Food tokens, and that many Treasure tokens.
- #2· Wizards of the Coast
If you control two Academy Manufactors and would create some number of Clue, Food, or Treasure tokens, you will instead create three times that many Clue tokens, three times that many Food tokens, and three times that many Treasure tokens.
- #3· Wizards of the Coast
If you control eighteen Academy Manufactors (I don't know, you figure it out) and would create some number of Clue, Food, or Treasure tokens, you will instead create 129,140,163 times that many Clue tokens, 129,140,163 times that many Food tokens, and 129,140,163 times that many Treasure tokens.
- #4· Wizards of the Coast
Creating a Clue token this way isn't the same thing as investigating. Notably, an ability that triggers whenever you investigate won't trigger because you created a Clue token due to this replacement effect. If the original token creation was because you investigated once, those abilities will still each trigger once, no matter how many Clue tokens you end up creating.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Chatterfang, Squirrel General + Warren Soultrader + Academy Manufactor
- 1Activate Warren Soultrader by paying 1 life and sacrificing another creature.
- 2Apply the Academy Manufactor replacement effect then apply Chatterfang's, creating a Treasure token, a Food token, a Clue token and three 1/1 Squirrel creature tokens.
- 3Repeat steps 1 and 2 one additional time.
- 4Activate two Treasure tokens by tapping and sacrificing them, adding
.
- 5Activate a Food by paying
, tapping and sacrificing it, causing you to gain 3 life.
- 6Repeat.
- 7Once you have an arbitrarily high amount of life, you may repeat the loop without sacrificing Treasure or Food tokens, amassing infinite tokens of each variety.
- 8You may also activate Chatterfang any number of times to reduce any number of creatures' toughness to 0.
Nuka-Cola Vending Machine + Academy Manufactor + Krark-Clan Ironworks
- 1Activate Krark-Clan Ironworks by sacrificing a Food, adding
.
- 2Nuka-Cola Vending Machine triggers, creating a tapped Treasure artifact token, a tapped Clue artifact token and a tapped Food artifact token.
- 3Repeat.
Ygra, Eater of All + Camellia, the Seedmiser + Academy Manufactor + Chatterfang, Squirrel General
- 1Activate Chatterfang by paying
and sacrificing a Squirrel.
- 2Because the Squirrel is a Food due to Ygra, when it dies, Camellia and Ygra trigger.
- 3Resolve the Ygra trigger, putting two +1/+1 counters on it.
- 4Resolve the Camellia trigger, creating five 1/1 Squirrel creature tokens, a Food, a Clue and a Treasure token
- 5Resolve the Chatterfang ability.
- 6Activate the Treasure by tapping and sacrificing it, adding
.
- 7Repeat.
Camellia, the Seedmiser + Peregrin Took + Academy Manufactor + Doubling Season
- 1Activate Camellia by paying
and sacrificing a Food.
- 2Camellia's first ability triggers, creating two Foods, two Clues, two Treasures and two 1/1 Squirrel creature tokens.
- 3Resolve the Camellia ability, putting two +1/+1 counters on each other Squirrel you control.
- 4Activate the Treasures by tapping and sacrificing them, adding
.
- 5Repeat.
Camellia, the Seedmiser + Peregrin Took + Academy Manufactor + Jaheira, Friend of the Forest
- 1Activate Camellia by paying
and sacrificing a Food.
- 2Camellia's first ability triggers, creating a Foods, a Clue, a Treasure and a 1/1 Squirrel creature token.
- 3Resolve the Camellia ability, putting a +1/+1 counter on each other Squirrel you control.
- 4Activate two of the artifact tokens by tapping them, adding
.
- 5Repeat.
Camellia, the Seedmiser + Peregrin Took + Academy Manufactor + Parallel Lives
- 1Activate Camellia by paying
and sacrificing a Food.
- 2Camellia's first ability triggers, creating two Foods, two Clues, two Treasures and two 1/1 Squirrel creature tokens.
- 3Resolve the Camellia ability, putting a +1/+1 counter on each other Squirrel you control.
- 4Activate the Treasures by tapping and sacrificing them, adding
.
- 5Repeat.
Warren Soultrader + Cauldron Familiar + Academy Manufactor
- 1Activate Warren Soultrader by paying 1 life and sacrificing Cauldron Familiar, creating a Food, Treasure and Clue token.
- 2Activate Cauldron Familiar by sacrificing a Food, returning it from your graveyard to the battlefield.
- 3When Cauldron Familiar enters the battlefield, it triggers, causing each opponent to lose 1 life and you to gain 1 life.
- 4Repeat.
Nuka-Cola Vending Machine + Academy Manufactor + Clock of Omens
- 1Activate Nuka-Cola Vending Machine by paying
and tapping it, creating a Food, Clue and Treasure token.
- 2Activate the Treasure by tapping and sacrificing it, adding
.
- 3Activate Clock of Omens by tapping the Food and Clue, untapping Nuka-Cola Vending Machine.
- 4Repeat.
Legal formats
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Meta decks with Academy Manufactor
No archived Top 8 deck with this card yet.



Treasure
Clue
Food
Solemn Simulacrum
Roaming Throne










