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Rules guide · Legendary Creature

Jaheira, Friend of the ForestHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Jaheira, Friend of the Forest

Jaheira, Friend of the Forest is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.)

How it works : Jaheira, Friend of the Forest

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Jaheira's ability gives the mana ability to all tokens you control, not just creature tokens.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You won't be able to activate the mana abilities of creature tokens you control on the turn they're created unless they have haste. Conversely, you will be able to activate the mana abilities of noncreature tokens you control on the turn they're created (provided they're untapped).

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    You can choose two commanders that are the same color or colors.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Camellia, the Seedmiser
+Peregrin Took
+Academy Manufactor
+Jaheira, Friend of the Forest
#1

Camellia, the Seedmiser + Peregrin Took + Academy Manufactor + Jaheira, Friend of the Forest

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Activate Camellia by paying {2} and sacrificing a Food.
  2. 2Camellia's first ability triggers, creating a Foods, a Clue, a Treasure and a 1/1 Squirrel creature token.
  3. 3Resolve the Camellia ability, putting a +1/+1 counter on each other Squirrel you control.
  4. 4Activate two of the artifact tokens by tapping them, adding {G}{G}.
  5. 5Repeat.
Camellia, the Seedmiser
+Peregrin Took
+Jaheira, Friend of the Forest
+Parallel Lives
#2

Camellia, the Seedmiser + Peregrin Took + Jaheira, Friend of the Forest + Parallel Lives

Infinite creature ETBInfinite card drawInfinite draw triggersInfinite tapped Food tokens
  1. 1Activate Camellia by paying {2} and sacrificing a Food.
  2. 2Camellia's first ability triggers, creating two Foods and two 1/1 Squirrel creature tokens.
  3. 3Resolve the Camellia ability, putting a +1/+1 counter on each other Squirrel you control.
  4. 4Activate the two Foods by tapping them, adding {G}{G}.
  5. 5Repeat.
Camellia, the Seedmiser
+Peregrin Took
+Jaheira, Friend of the Forest
+Doubling Season
#3

Camellia, the Seedmiser + Peregrin Took + Jaheira, Friend of the Forest + Doubling Season

Infinite creature ETBInfinite card drawInfinite draw triggersInfinite tapped Food tokens
  1. 1Activate Camellia by paying {2} and sacrificing a Food.
  2. 2Camellia's first ability triggers, creating two Foods and two 1/1 Squirrel creature tokens.
  3. 3Resolve the Camellia ability, putting two +1/+1 counters on each other Squirrel you control.
  4. 4Activate the two Foods by tapping them, adding {G}{G}.
  5. 5Repeat.
The Unbeatable Squirrel Girl
+Jaheira, Friend of the Forest
+Concordant Crossroads
#4

The Unbeatable Squirrel Girl + Jaheira, Friend of the Forest + Concordant Crossroads

Infinite creature ETBInfinite colored manaInfinite creature tokens with haste
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {G}{G}{G}{G}.
  3. 3Repeat
The Unbeatable Squirrel Girl
+Jaheira, Friend of the Forest
+Shang-Chi, Master of Kung Fu
#5

The Unbeatable Squirrel Girl + Jaheira, Friend of the Forest + Shang-Chi, Master of Kung Fu

Infinite creature ETBInfinite colored manaInfinite creature tokens
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {G}{G}{G}{G}.
  3. 3Repeat
Myrkul, Lord of Bones
+Cinderhaze Wretch
+Jaheira, Friend of the Forest
#6

Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest

Infinite green mana
  1. 1Activate Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it.
  2. 2Repeat step 1 until Cinderhaze Wretch dies as a state-based action due to having zero or less toughness.
  3. 3Myrkul triggers, causing you to exile Cinderhaze Wretch and create a token copy of Cinderhaze Wretch that is an enchantment and loses all other card types.
  4. 4Activate the Cinderhaze Wretch token by tapping it, adding {G}.
  5. 5Activate the Cinderhaze Wretch token's second ability by putting a -1/-1 counter on it, untapping it.
  6. 6Repeat from step 4.
The Unbeatable Squirrel Girl
+Jaheira, Friend of the Forest
+Thousand-Year Elixir
#7

The Unbeatable Squirrel Girl + Jaheira, Friend of the Forest + Thousand-Year Elixir

Infinite creature ETBInfinite colored manaInfinite creature tokens
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {G}{G}{G}{G}.
  3. 3Repeat
Camellia, the Seedmiser
+Peregrin Took
+Jaheira, Friend of the Forest
+Primal Vigor
#8

Camellia, the Seedmiser + Peregrin Took + Jaheira, Friend of the Forest + Primal Vigor

Infinite creature ETBInfinite card drawInfinite draw triggersInfinite tapped Food tokens
  1. 1Activate Camellia by paying {2} and sacrificing a Food.
  2. 2Camellia's first ability triggers, creating two Foods and two 1/1 Squirrel creature tokens.
  3. 3Resolve the Camellia ability, putting two +1/+1 counters on each other Squirrel you control.
  4. 4Activate the two Foods by tapping them, adding {G}{G}.
  5. 5Repeat.
03

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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