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Rules guide · Artifact

Thousand-Year ElixirHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander 2021· April 23, 2021
Carte Magic Thousand-Year Elixir

Thousand-Year Elixir is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Complete guide

Thousand-Year Elixir is a powerhouse artifact that breaks the fundamental constraints of summoning sickness. It acts as a specialized catalyst for decks built around powerful activated abilities, ensuring your creatures are ready to work the moment they hit the battlefield. Whether you need to double up on an effect or bypass timing restrictions, this elixir is a must-have for utility-heavy strategies.

What It Does

Thousand-Year Elixir provides two distinct benefits. First, it grants a continuous effect that allows you to activate abilities of creatures you control as though they had haste. This specifically applies to abilities with the tap ({T}) or untap ({Q}) symbols in their cost. Second, it features an activated ability of its own: for one generic mana and tapping the Elixir, you can untap a target creature, effectively allowing that creature to use its tap ability twice in a single turn.

How It Resolves

When a creature enters the battlefield, Thousand-Year Elixir's passive ability immediately applies. You do not need to wait for the artifact's ability to resolve to use your creature; the 'as though it had haste' effect is static. If you choose to use the second ability, you pay the mana and tap the Elixir, targeting a creature. Upon resolution, that creature transitions from tapped to untapped, making it eligible to be tapped again for an ability or to serve as a blocker.

Common Mistakes

The most frequent error is assuming Thousand-Year Elixir grants actual haste. It does not. Creatures you control still cannot attack the turn they are played unless they have the haste keyword from another source. Additionally, remember that this artifact only affects creature abilities. It does not allow you to bypass summoning sickness for non-creature permanents that might become creatures later in the turn if they were not under your control since the beginning of your most recent turn.

When to Play It

This card is best utilized in 'Tap-Toolbox' decks or Commander strategies where the commander has a high-impact tap ability. It is particularly effective when you have enough mana to both cast a creature and immediately pay for its activated ability. Because the untap ability is also an activated ability, you can even use it to untap a creature that just attacked, provided the creature had haste from another source.

Interaction examples

Speeding Up Utility

You cast a creature with a powerful tap ability. Even though it just entered the battlefield and has summoning sickness, Thousand-Year Elixir allows you to tap it immediately to activate its ability. Later in the same turn, you pay one mana and tap the Elixir to untap that creature, allowing you to activate its ability a second time.

Elixir vs. Swiftfoot Boots

You have both Thousand-Year Elixir and Swiftfoot Boots on the battlefield. You cast a creature. If you equip Swiftfoot Boots, the creature gains haste and can attack. If you do not equip the Boots, the Elixir still lets you use the creature's tap abilities, but the creature remains unable to attack that turn. The Elixir is a 'virtual' haste for abilities only.

Non-Creature Interaction

You play Arcane Signet. Because Arcane Signet is an artifact and not a creature, it does not have summoning sickness and can be tapped for mana immediately regardless of Thousand-Year Elixir. If the Signet were to become a creature due to another effect, the Elixir would then allow you to tap it for mana as if it had haste.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Thousand-Year Elixir

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Thousand-Year Elixir doesn’t actually grant haste to creatures you control, nor does it let you attack with them as though they had haste.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Krenko, Mob Boss
+Skirk Prospector
+Thousand-Year Elixir
#1

Krenko, Mob Boss + Skirk Prospector + Thousand-Year Elixir

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control.
  2. 2Activate Skirk Prospector by sacrificing Krenko, adding {R}.
  3. 3Choose to return Krenko to the command zone from your graveyard.
  4. 4Activate Skirk Prospector by sacrificing a Goblin, adding {R}.
  5. 5Repeat step 4 until you have enough mana to cast Krenko.
  6. 6Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax.
  7. 7Repeat.
Temur Sabertooth
+Priest of Titania
+Thousand-Year Elixir
#2

Temur Sabertooth + Priest of Titania + Thousand-Year Elixir

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite green mana
  1. 1Activate Priest of Titania by tapping it, adding an amount of {G}.
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Priest of Titania from the battlefield to your hand.
  3. 3Cast Priest of Titania by paying its mana cost.
  4. 4Repeat.
Temur Sabertooth
+Circle of Dreams Druid
+Thousand-Year Elixir
#3

Temur Sabertooth + Circle of Dreams Druid + Thousand-Year Elixir

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite green mana
  1. 1Activate Circle of Dreams Druid by tapping it, adding an amount of {G}.
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Circle of Dreams Druid from the battlefield to your hand.
  3. 3Cast Circle of Dreams Druid by paying its mana cost.
  4. 4Repeat.
Temur Sabertooth
+Selvala, Heart of the Wilds
+Thousand-Year Elixir
#4

Temur Sabertooth + Selvala, Heart of the Wilds + Thousand-Year Elixir

Infinite creature ETBInfinite creature LTBInfinite blinkingInfinite colored mana
  1. 1Activate Selvala by paying {G} and tapping it, adding at least {2}{G}{G}{G}{G}
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Selvala from the battlefield to your hand.
  3. 3Cast Selvala by paying its mana cost.
  4. 4Repeat.
Temur Sabertooth
+Elvish Archdruid
+Thousand-Year Elixir
#5

Temur Sabertooth + Elvish Archdruid + Thousand-Year Elixir

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite green mana
  1. 1Activate Elvish Archdruid by tapping it, adding an amount of {G}.
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Elvish Archdruid from the battlefield to your hand.
  3. 3Cast Elvish Archdruid by paying its mana cost.
  4. 4Repeat.
The Unbeatable Squirrel Girl
+Cryptolith Rite
+Thousand-Year Elixir
#6

The Unbeatable Squirrel Girl + Cryptolith Rite + Thousand-Year Elixir

Infinite creature ETBInfinite colored manaInfinite creature tokens
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {1}{G}{G}{G}.
  3. 3Repeat
The Unbeatable Squirrel Girl
+Thousand-Year Elixir
+Enduring Vitality
#7

The Unbeatable Squirrel Girl + Thousand-Year Elixir + Enduring Vitality

Infinite creature ETBInfinite colored manaInfinite creature tokens
  1. 1Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control.
  2. 2Activate four Squirrels by tapping them, adding {1}{G}{G}{G}.
  3. 3Repeat
Temur Sabertooth
+Karametra's Acolyte
+Thousand-Year Elixir
#8

Temur Sabertooth + Karametra's Acolyte + Thousand-Year Elixir

Infinite blinking of some creaturesInfinite creature ETBInfinite green manaInfinite creature LTB
  1. 1Activate Karametra's Acolyte by tapping it, adding at least seven {G}.
  2. 2Activate Temur Sabertooth by paying {1}{G}, returning Karametra's Acolyte from the battlefield to your hand.
  3. 3Cast Karametra's Acolyte by paying {3}{G}.
  4. 4Repeat.
03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpredhtlr
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