Thousand-Year Storm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
How it works : Thousand-Year Storm
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Spells you've cast that were countered were still cast, and so will add copies when Thousand-Year Storm's ability resolves for later spells in the turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
If an effect instructs you to cast multiple spells, they're cast one at a time in any order.
No other card is named in this ruling.
- #3· Wizards of the Coast
Thousand-Year Storm's ability will copy any instant or sorcery spell, not just one with targets.
No other card is named in this ruling.
- #4· Wizards of the Coast
Copies are created even if the spell that caused Thousand-Year Storm's ability to trigger has been countered by the time that ability resolves. The copies resolve before the original spell.
No other card is named in this ruling.
- #5· Wizards of the Coast
The copies will have the same targets as the spell they're copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.
No other card is named in this ruling.
- #7· Wizards of the Coast
If the spell that's copied has an X whose value was determined as it was cast, the copies will have the same value of X.
No other card is named in this ruling.
- #8· Wizards of the Coast
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
No other card is named in this ruling.
- #9· Wizards of the Coast
You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
No other card is named in this ruling.
- #10· Wizards of the Coast
The copies that Thousand-Year Storm's ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell (such as that of Thousand-Year Storm itself) won't trigger.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Storm-Kiln Artist + Thousand-Year Storm + Narset's Reversal
- 1Cast any other instant or sorcery spell by paying its mana cost.
- 2Storm-Kiln Artist triggers, as well as Thousand-Year Storm if you've cast another instant and/or sorcery spell this turn.
- 3Resolve the Storm-Kiln Artist trigger, creating a Treasure artifact token.
- 4Resolve the Thousand-Year Storm trigger, if applicable, copying the spell at least once.
- 5Storm-Kiln Artist triggers for each copy made this way, creating that many Treasure artifact tokens.
- 6Resolve each copy of the instant or sorcery.
- 7Holding priority, activate two Treasures by tapping and sacrificing them, adding
.
- 8Cast Narset's Reversal by paying
, targeting the spell cast in step 1.
Thousand-Year Storm + Reiterate
- 1Cast any instant or sorcery spell by paying its mana cost.
- 2Holding priority, cast Reiterate by paying
, targeting the spell.
- 3Thousand-Year Storm triggers, copying Reiterate at least once, targeting the original Reiterate.
- 4Resolve the first copy of Reiterate, copying Reiterate targeting the original Reiterate.
- 5Repeat step 4.
Frantic Search + Underworld Breach + Thousand-Year Storm
- 1Activate up to three lands by tapping them, adding at least
.
- 2Cast Frantic Search either from your hand by paying
, or from your graveyard for its escape cost by paying
and exiling three other cards from your graveyard.
- 3Thousand-Year Storm triggers, copying Frantic Search for each instant or sorcery you've cast before it this turn.
- 4Resolve the first copy of Frantic Search, causing you to loot twice and untap up to three lands.
- 5Holding priority, activate up to three lands by tapping them, adding at least
.
- 6Repeat from step 4 for each remaining copy of Frantic Search.
- 7Resolve the original Frantic Search, causing you to loot twice and untap up to three lands.
- 8Repeat from step 2.
Thousand-Year Storm + Narset's Reversal + Brass's Bounty
- 1Cast Brass's Bounty by paying
.
- 2Thousand-Year Storm triggers, creating a copy of Brass's Bounty for each instant and sorcery spell cast before it this turn.
- 3Resolve the first copy of Brass's Bounty, if applicable, creating a Treasure artifact token for each land you control.
- 4Repeat step 3 for each remaining copy, if applicable.
- 5If you created Treasures this way, activate two Treasures by tapping and sacrificing them, adding
.
- 6Holding priority, cast Narset's Reversal by paying
, targeting the original Brass's Bounty.
- 7Thousand-Year Storm triggers, creating a copy of Narset's Reversal for each instant and sorcery spell cast before it this turn, with each copy targeting the original Narset's Reversal.
- 8Resolve the first copy of Narset's Reversal, copying the original Narset's Reversal targeting Brass's Bounty, then returning the original Narset's Reversal to your hand.
Thousand-Year Storm + Narset's Reversal + Turnabout
- 1Cast Turnabout.
- 2Thousand-Year Storm triggers.
- 3Allow any Turnabout copies to resolve, maintaining the original.
- 4Cast Narset's Reversal targeting Turnabout.
- 5Thousand-Year Storm triggers.
- 6Have at least one copy of Narset's Reversal target the original Narset's Reversal.
- 7When that copy of Narset's Reversal resolves, target the original Turnabout with the new copy of Narset's Reversal created.
- 8When that new copy of Narset's Reversal to resolves, target yourself with the copy of Turnabout.
Invoke Calamity + Narset's Reversal + Thousand-Year Storm
- 1Cast Invoke Calamity by paying
.
- 2Thousand-Year Storm triggers, copying Invoke Calamity a number of times equal to the number of other instants and sorceries you have cast this turn.
- 3Resolve all but two of the copies of Invoke Calamity and the original Invoke Calamity, choosing not to cast any instant or sorcery spells as they resolve.
- 4Resolve a copy of Invoke Calamity, casting Narset's Reversal without paying its mana cost.
- 5Thousand-Year Storm triggers, copying Narset's Reversal a number of times equal to the number of other instants and sorceries you have cast this turn, targeting the original Narset's Reversal with the first copy of Narset's Reversal and targeting the original Invoke Calamity with all other copies of Narset's Reversal.
- 6Resolve a copy of Narset's Reversal, copying the original Invoke Calamity and returning it to your hand.
- 7Resolve the newly copied Invoke Calamity, choosing not to cast any instant or sorcery spells as it resolves.
- 8Each remaining copy of Narset's Reversal that was targeting the original Invoke Calamity fails to resolve due to no longer having a legal target.
Thousand-Year Storm + Storm-Kiln Artist + Unsubstantiate
- 1Cast any instant or sorcery by paying its mana cost.
- 2Holding priority, cast Unsubstantiate by paying
, targeting that spell.
- 3Thousand-Year Storm and Storm-Kiln Artist trigger.
- 4Resolve the Storm-Kiln Artist trigger, creating a Treasure token.
- 5Resolve the Thousand-Year Storm trigger, copying Unsubstantiate once for each instant or sorcery you've cast before it this turn, with each copy targeting the original Unsubstantiate.
- 6Storm-Kiln Artist triggers for each copy made this way, creating that many Treasure tokens.
- 7Resolve the first copy of Unsubstantiate, returning the original Unsubstantiate to your hand.
- 8All remaining Unsubstantiate copies fizzle due to no longer having a legal target.
Thousand-Year Storm + Sprout Swarm
- 1Play Sprout Storm, copying it 4 times and paying the buyback cost.
- 2Resolve all 5 Sprout Storms.
- 3Make 5 Saprolings.
- 4Tap all the Saprolings to play Sprout Storm, paying the buyback cost.
- 5Make 6 Saprolings.
- 6Repeat, making more and more Saprolings and increasing your storm count.
Legal formats
Commentaires
- Sois le premier à commenter cette carte.
Read next
Meta decks with Thousand-Year Storm
No archived Top 8 deck with this card yet.














