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Rules guide · Enchantment

Underworld BreachHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Theros Beyond Death· January 24, 2020
Carte Magic Underworld Breach

Underworld Breach is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Complete guide

Underworld Breach is a powerful enchantment that turns your graveyard into a second hand for a single turn. By granting your nonland cards the escape keyword, it allows you to recur threats and answers repeatedly. However, this window of opportunity is brief, as the enchantment is destined to leave the battlefield at your end step.

Granting Escape to Your Graveyard

While Underworld Breach is on the battlefield, every nonland card in your graveyard gains an escape cost. This cost is calculated as the card's original mana cost plus the exile of three other cards from your graveyard. Because this is an alternative cost, you cannot use other alternative costs like Flashback or 'without paying its mana cost' effects, though you must still pay any additional costs required by the spell.

Timing and Priority

Escape does not change the timing of when you can cast a spell; you must still follow normal rules for sorceries and creatures. When a card enters your graveyard during your turn, you have priority to cast it using escape before any opponent can attempt to exile it with effects like Tormod's Crypt, provided the stack is empty and it is your main phase.

The End Step Sacrifice

Underworld Breach has a triggered ability that occurs at the beginning of the end step, forcing you to sacrifice it. This limits the 'graveyard combo' potential to the turn you play it, or your opponent's turn if you find a way to cast the enchantment at instant speed. Note that once the spell is on the stack using escape, sacrificing the Breach will not counter that spell.

Common Pitfalls

A common mistake is trying to escape a card with no mana cost, such as Ancestral Vision; since the escape cost includes the mana cost and these cards have none, the cost is unpayable. Additionally, remember that land cards do not gain escape, so you cannot play lands from your graveyard using Underworld Breach.

Interaction examples

Recycling Small Creatures

With Underworld Breach and Impact Tremors on the battlefield, you can cast a low-cost creature from your graveyard by paying its mana cost and exiling three other cards. When it enters, Impact Tremors deals 1 damage to each opponent. You can then use Goblin Bombardment to sacrifice that creature, putting it back into the graveyard, and repeat the process as long as you have enough cards to exile.

Fueling the Escape

If you cast a creature spell using the escape ability granted by Underworld Breach, and that spell has an additional cost to sacrifice a permanent, you can sacrifice a creature to Goblin Bombardment first. The sacrificed creature enters the graveyard immediately and can be chosen as one of the three cards to exile to pay for a future escape cost during the same turn.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Underworld Breach

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Escape's permission doesn't change when you may cast the spell from your graveyard.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Underworld Breach
+Lotus Petal
+Brain Freeze
#1

Underworld Breach + Lotus Petal + Brain Freeze

Infinite self-millNear-infinite magecraft triggersNear-infinite mill
  1. 1Activate Lotus Petal by tapping and sacrificing it, adding {U}.
  2. 2Cast Lotus Petal from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard.
  3. 3Repeat from step 1 one additional time.
  4. 4Cast Brain Freeze either from your hand by paying {1}{U}, or from your graveyard for its escape cost by paying {1}{U} and exiling three cards from your graveyard.
  5. 5Brain Freeze's storm ability triggers, creating at least two copies of Brain Freeze targeting yourself, and any remaining copies targeting an opponent.
  6. 6Resolve each Brain Freeze, causing yourself to mill nine cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining.
  7. 7Repeat.
Underworld Breach
+Lion's Eye Diamond
+Brain Freeze
#2

Underworld Breach + Lion's Eye Diamond + Brain Freeze

Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite mill
  1. 1Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding {U}{U}{U}.
  2. 2Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard.
  3. 3Cast Brain Freeze from your graveyard for its escape cost by paying {1}{U} and exiling three cards from your graveyard.
  4. 4Brain Freeze's storm ability triggers, creating at least one copy of Brain Freeze targeting yourself, and any remaining copies targeting an opponent.
  5. 5Resolve each Brain Freeze, causing yourself to mill six cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining.
  6. 6Repeat.
Underworld Breach
+Wheel of Fortune
+Jeska's Will
#3

Underworld Breach + Wheel of Fortune + Jeska's Will

Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
  1. 1Cast Jeska's Will from your graveyard for its escape cost by paying {2}{R} and exiling three other cards from your graveyard, adding at least six {R}.
  2. 2Cast Wheel of Fortune from your graveyard for its escape cost by paying {2}{R} and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards.
  3. 3Repeat.
Underworld Breach
+Lion's Eye Diamond
+Wheel of Fortune
#4

Underworld Breach + Lion's Eye Diamond + Wheel of Fortune

Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
  1. 1Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding {R}{R}{R}.
  2. 2Cast Wheel of Fortune from your graveyard for its escape cost by paying {2}{R} and exiling 3 cards from your graveyard.
  3. 3Resolve Wheel of Fortune, causing each player to discard their hand and draw seven cards.
  4. 4Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling 3 cards from your graveyard.
  5. 5Repeat.
Underworld Breach
+Grinding Station
#5

Underworld Breach + Grinding Station

Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
  1. 1Activate Grinding Station by tapping it and sacrificing the artifact with mana value 0, causing you to mill three cards.
  2. 2Cast the artifact from your graveyard for its escape cost by paying {0} and exiling three cards from your graveyard.
  3. 3When the artifact enters the battlefield, Grinding Station triggers, untapping Grinding Station.
  4. 4Repeat.
Smothering Tithe
+Underworld Breach
+Wheel of Fortune
#6

Smothering Tithe + Underworld Breach + Wheel of Fortune

Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored mana
  1. 1Cast Wheel of Fortune from your graveyard for its escape cost by paying {2}{R} and exiling three cards from your graveyard, causing each player to discard their hand and draw seven cards.
  2. 2Smothering Tithe triggers for each card drawn by your opponents, creating that many Treasure tokens.
  3. 3Activate three of the Treasure tokens by tapping and sacrificing them, adding {2}{R}.
  4. 4Repeat.
Underworld Breach
+Frantic Search
+Dragon's Rage Channeler
#7

Underworld Breach + Frantic Search + Dragon's Rage Channeler

Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-mill
  1. 1Activate up to three lands by tapping them, adding at least {2}{U}.
  2. 2Cast Frantic Search for its escape cost by paying {2}{U} and exiling three other cards from your graveyard.
  3. 3Dragon's Rage Channeler triggers, causing you to surveil 1, ensuring to put the top card of your library into your graveyard.
  4. 4Resolve Frantic Search, causing you to loot twice and untap three lands.
  5. 5Repeat.
Frantic Search
+Underworld Breach
+Thousand-Year Storm
#8

Frantic Search + Underworld Breach + Thousand-Year Storm

Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggers
  1. 1Activate up to three lands by tapping them, adding at least {1}{U}.
  2. 2Cast Frantic Search either from your hand by paying {2}{U}, or from your graveyard for its escape cost by paying {2}{U} and exiling three other cards from your graveyard.
  3. 3Thousand-Year Storm triggers, copying Frantic Search for each instant or sorcery you've cast before it this turn.
  4. 4Resolve the first copy of Frantic Search, causing you to loot twice and untap up to three lands.
  5. 5Holding priority, activate up to three lands by tapping them, adding at least {1}{U}.
  6. 6Repeat from step 4 for each remaining copy of Frantic Search.
  7. 7Resolve the original Frantic Search, causing you to loot twice and untap up to three lands.
  8. 8Repeat from step 2.
03

Legal formats

historictimelessgladiatorvintagepennycommanderoathbreakerbrawlcompetitivebrawltlr
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