Myrkul, Lord of Bones is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Complete guide
Myrkul, Lord of Bones is a powerful legendary God that offers both resilience and a unique way to recycle your fallen creatures. By turning your dying minions into permanent enchantments, Myrkul ensures that their abilities stay on the battlefield long after they should have perished. Whether you are seeking to preserve powerful enter-the-battlefield effects or static buffs, this God provides an inevitable board state that is difficult for opponents to dismantle.
Master of Death
Myrkul has two distinct abilities. The first is a static ability that grants Myrkul indestructible if your life total is half of your starting life total or less (usually 20 in standard play or 20 in Commander). The second is a triggered ability: whenever another nontoken creature you control dies, you can exile it from your graveyard to create a token copy. Crucially, this token is solely an enchantment and loses its creature typing, meaning it cannot attack or block but is much harder to remove with creature-based board wipes.
The Resurrection Process
When a nontoken creature you control dies, Myrkul's ability triggers. Upon resolution, you choose whether to exile the card. If you do, a token is created. This token copies the card as it exists in the graveyard. It retains all names, mana costs, and abilities of the original card. However, because it is no longer a creature, it does not have power or toughness and cannot be the target of effects that specify creatures.
Common Mistakes
A frequent error is trying to use Myrkul's ability on token creatures; the ability explicitly specifies 'nontoken.' Additionally, remember that because the resulting token is not a creature, 'Enters the Battlefield' abilities that check for creatures will not trigger, but general 'Enters the Battlefield' abilities on the card itself will still function. Lastly, if Myrkul and your other creatures are destroyed simultaneously, Myrkul's ability will still trigger for each other creature dying at the same time.
When to Play Myrkul
Myrkul excels in decks that utilize creatures with powerful static or triggered abilities. Because the tokens created are enchantments, they dodge most common removal spells like 'Destroy all creatures.' It is best played when you have a sacrifice outlet or are expecting a board wipe, allowing you to convert your vulnerable army into a persistent, magical presence that dictates the flow of the game.
Interaction examples
If your Avenger of Zendikar dies while Myrkul, Lord of Bones is on the battlefield, you may exile it to create an enchantment token version of Avenger of Zendikar. When this enchantment token enters, its ability triggers, creating Plant tokens for each land you control. Furthermore, every time you play a land, the enchantment's Landfall ability will still trigger, putting +1/+1 counters on your Plants even though the Avenger itself is no longer a creature.
When Craterhoof Behemoth dies, Myrkul can exile it to create an enchantment copy. This token enters the battlefield and triggers its 'enters' ability, giving your current creatures trample and a massive +X/+X boost. While the Craterhoof enchantment won't be able to attack (as it isn't a creature), the immediate impact of its triggered ability remains just as lethal.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Myrkul, Lord of Bones
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If Myrkul, Lord of Bones is dealt lethal damage at the same time that its controller's life total is reduced to less than or equal to half their starting life total, Myrkul will have indestructible at the time state-based actions are performed and survive.
No other card is named in this ruling.
- #2· Wizards of the Coast
The last ability creates a copy of the card as it last existed in the graveyard, not of the creature as it last existed on the battlefield.
Card named in this ruling
Popular combos
Real combos played by the community, sorted by popularity.
Myrkul, Lord of Bones + Devoted Druid
- 1Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- 2Repeat step 1 until Devoted Druid dies as a state-based action due to having zero or less toughness.
- 3Myrkul triggers, causing you to exile Devoted Druid and create a token copy of Devoted Druid that is an enchantment and loses all other card types.
- 4Activate the Devoted Druid token's first ability by tapping it, adding
.
- 5Activate the Devoted Druid token's second ability by putting a -1/-1 counter on it, untapping it.
- 6Repeat from step 4.
Myrkul, Lord of Bones + Barrenton Medic
- 1Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it.
- 2Repeat step 1 until Barrenton Medic dies as a state-based action due to having zero or less toughness.
- 3Myrkul triggers, causing you to exile Barrenton Medic and create a token copy of Barrenton Medic that is an enchantment and loses all other card types.
- 4Whenever damage would be dealt to you or a permanent you control, activate the Barrenton Medic token's first ability by tapping it, preventing one damage to you or that permanent.
- 5Activate the Barrenton Medic token's second ability by putting a -1/-1 counter on it, untapping it.
- 6Repeat from step 4 as necessary.
Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Eidolon of Blossoms trigger.
- 4Resolve the Eidolon of Blossoms trigger, causing you to draw a card.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Setessan Champion trigger.
- 4Resolve the Setessan Champion trigger, putting a +1/+1 counter on it and causing you to draw a card.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
Myrkul, Lord of Bones + Ondu Spiritdancer + Archon of Sun's Grace
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Archon of Sun's Grace trigger.
- 4Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Grim Guardian trigger.
- 4Resolve the Grim Guardian trigger, causing each opponent to lose 1 life.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest
- 1Activate Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it.
- 2Repeat step 1 until Cinderhaze Wretch dies as a state-based action due to having zero or less toughness.
- 3Myrkul triggers, causing you to exile Cinderhaze Wretch and create a token copy of Cinderhaze Wretch that is an enchantment and loses all other card types.
- 4Activate the Cinderhaze Wretch token by tapping it, adding
.
- 5Activate the Cinderhaze Wretch token's second ability by putting a -1/-1 counter on it, untapping it.
- 6Repeat from step 4.
Myrkul, Lord of Bones + Ondu Spiritdancer + Underworld Coinsmith
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Underworld Coinsmith trigger.
- 4Resolve the Underworld Coinsmith trigger, causing you to gain 1 life.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
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Meta decks with Myrkul, Lord of Bones
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Myrkul, Lord of Bones
Avenger of Zendikar
Craterhoof Behemoth









