Ondu Spiritdancer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Complete guide
Ondu Spiritdancer is a powerful Kor Cleric that allows you to double down on your enchantment spells by creating token copies. While its ability is limited to once per turn, the value it provides in a dedicated enchantment deck can quickly overwhelm your opponents. Understanding how this ability interacts with different enchantment types is key to mastering its potential.
Doubling Your Enchantments
Ondu Spiritdancer features a triggered ability that watches for any enchantment entering the battlefield under your control. When one does, you have the option to create a token that is an exact copy of that enchantment. This ability is capped at once per turn, meaning the first time you choose to use the effect, you cannot use it again until your next turn begins.
The Resolution Process
When an enchantment enters, the ability goes on the stack. Upon resolution, you decide whether to create the token. If multiple enchantments enter at once, you get multiple triggers, but once you resolve one and choose to create a token, the remaining triggers will do nothing. If you copy an Aura, the token enters without targeting, meaning it can be attached to permanents with hexproof, though it must still follow the Aura's 'Enchant' restrictions.
Timing and Limits
A common mistake is forgetting the 'once each turn' restriction. If you cast a cheap enchantment and use the Spiritdancer's ability immediately, you won't be able to copy a high-impact enchantment that enters later in the same turn. Additionally, if you copy an enchantment with an 'X' in its mana cost, the value of X for the token will always be zero.
Optimal Gameplay
To maximize Ondu Spiritdancer, play your most impactful enchantments first or wait for an opponent's turn to flash in an enchantment, effectively bypassing the 'once per turn' limit by spreading triggers across different turns. Remember that enters-the-battlefield abilities of the enchantment you are copying will trigger again when the token arrives.
Interaction examples
You control Ondu Spiritdancer and play an enchantment. The Spiritdancer's ability triggers. As it resolves, you choose to create a token. You place a Copy token on the battlefield that has the same name, mana cost, and abilities as the enchantment that just entered. This counts as your one use for the turn.
If you control Roaming Throne with 'Kor' or 'Cleric' chosen, Ondu Spiritdancer's ability triggers twice when an enchantment enters. However, because the ability states 'Do this only once each turn,' you can still only create one token copy total. Once the first trigger resolves and you create a token, the second trigger will resolve but provide no effect.
If you play Solemn Simulacrum while Ondu Spiritdancer is on the battlefield, nothing happens regarding the Spiritdancer. Since Solemn Simulacrum is an Artifact Creature and not an Enchantment, the Spiritdancer's ability does not trigger, and you do not get a copy.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Ondu Spiritdancer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Once you choose to create a token copy of an enchantment during the resolution of Ondu Spiritdancer's ability, that ability won't trigger again that turn, no matter how many more enchantments enter the battlefield under your control.
Card named in this ruling
- #2· Wizards of the Coast
If multiple instances of the ability are on the stack (perhaps because multiple enchantments entered the battlefield under your control at the same time), you will be able to create a token copy of an enchantment for only one of those instances. Once you do that, other instances will do nothing as they resolve.
Card named in this ruling
- #3· Wizards of the Coast
If an Aura is put onto the battlefield without being cast, such as by being created as a token, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If an Aura token can't legally be attached to anything, it isn't created.
No other card is named in this ruling.
- #4· Wizards of the Coast
Each token copies exactly what was printed on the original enchantment and nothing else (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
Card named in this ruling
- #5· Wizards of the Coast
If the copied enchantment has
in its mana cost, X is 0.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the copied enchantment is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
No other card is named in this ruling.
- #7· Wizards of the Coast
If the copied enchantment is copying something else, then the token enters the battlefield as whatever that enchantment copied.
Card named in this ruling
- #8· Wizards of the Coast
Any enters-the-battlefield abilities of the copied enchantment will trigger when the token enters the battlefield. Any "as [this enchantment] enters the battlefield" or "[this enchantment] enters the battlefield with" abilities of the enchantment will also work.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ondu Spiritdancer + Secret Arcade // Dusty Parlor
- 1Cast Ondu Spiritdancer by paying
.
- 2When Ondu Spiritdancer enters the battlefield as an enchantment due to Secret Arcade, Ondu Spiritdancer triggers, creating a token copy of itself.
- 3Repeat step 2 using the Ondu Spiritdancer token.
Ondu Spiritdancer + Enchanted Evening
- 1Cast Ondu Spiritdancer by paying
.
- 2When Ondu Spiritdancer enters the battlefield as an enchantment due to Enchanted Evening, Ondu Spiritdancer triggers, creating a token copy of itself.
- 3Repeat step 2 using the Ondu Spiritdancer token.
Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Eidolon of Blossoms trigger.
- 4Resolve the Eidolon of Blossoms trigger, causing you to draw a card.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Setessan Champion trigger.
- 4Resolve the Setessan Champion trigger, putting a +1/+1 counter on it and causing you to draw a card.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
Myrkul, Lord of Bones + Ondu Spiritdancer + Archon of Sun's Grace
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Archon of Sun's Grace trigger.
- 4Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Grim Guardian trigger.
- 4Resolve the Grim Guardian trigger, causing each opponent to lose 1 life.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
Protean Thaumaturge + Ondu Spiritdancer
- 1Cast any enchantment by paying its mana cost.
- 2When the enchantment enters the bttlefield, Protean Thaumaturge and Ondu Spiritdancer triggers.
- 3Resolve the Protean Thaumaturge trigger, causing it to become a copy of Ondu Spiritdancer while keeping its ability.
- 4Resolve the Ondu Spiritdancer trigger, creating a token copy of the enchantment that was cast.
- 5When the enchantment enters the battlefield, Protean Thaumaturge triggers twice.
- 6Resolve the first trigger, causing it to become a copy of Ondu Spiritdancer while keeping its ability.
- 7Resolve the second trigger, creating a token copy of the enchantment that was cast.
- 8Repeat from step 5.
Myrkul, Lord of Bones + Ondu Spiritdancer + Underworld Coinsmith
- 1Kill Ondu Spiritdancer.
- 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
- 3When the token Ondu Spiridancer enters the battlefield, it and Underworld Coinsmith trigger.
- 4Resolve the Underworld Coinsmith trigger, causing you to gain 1 life.
- 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
- 6Repeat from step 3.
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Meta decks with Ondu Spiritdancer
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Copy
Roaming Throne
Solemn Simulacrum






