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Archon of Sun's GraceHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Secrets of Strixhaven Commander· April 24, 2026
Carte Magic Archon of Sun's Grace

Archon of Sun's Grace is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Complete guide

Archon of Sun's Grace is a powerhouse in enchantment-based strategies, turning every magical aura and permanent into a literal army. This flying majestic rider ensures that your board state grows exponentially while keeping your life total healthy through the power of lifelink.

Master of Constellation

The Archon features the Constellation keyword, meaning its ability triggers whenever an enchantment enters the battlefield under your control. This includes traditional Enchantments, Enchantment Creatures, and even Sagas or Auras. Each time this happens, you create a 2/2 white Pegasus creature token with flying, which immediately gains lifelink thanks to the Archon's static ability.

The Lifecycle of the Trigger

When an enchantment enters, the Constellation ability is put onto the stack. If the enchantment is an Aura spell and its target becomes illegal before resolution, it is put into the graveyard and never enters the battlefield; in this specific case, the Archon will not trigger. Once the ability resolves, you get your Pegasus. If you control multiple Pegasuses, they all benefit from the Archon's lifelink aura, but remember that multiple instances of lifelink are redundant and do not result in extra life gain.

Strategic Timing

Because Archon of Sun's Grace rewards you for enchantments entering, it is often best to play it before you cast your high-impact enchantments. It serves as both a defensive stabilizer and an offensive finisher. Protecting the Archon is key, as losing it removes the lifelink benefit from your tokens, though the tokens themselves will remain on the battlefield.

Interaction examples

Doubling the Stables

If you cast Roaming Throne and choose 'Archon' as the creature type, the Throne becomes an Archon in addition to its other types. When an enchantment later enters the battlefield, the Archon of Sun's Grace's Constellation ability triggers. Roaming Throne's static ability sees this and causes the ability to trigger an additional time, resulting in two 2/2 Pegasus tokens instead of one.

Token Synergy

While Archon of Sun's Grace is on the battlefield, any creature with the subtype Pegasus you control gains lifelink. This includes the 2/2 tokens it creates itself and any other Pegasus creatures you might already have. If the Archon deals damage alongside a Pegasus token, you will gain life equal to the total damage dealt by both.

Non-Enchantment Interactions

When Solemn Simulacrum enters the battlefield, it is an artifact creature, not an enchantment. Therefore, it will not trigger the Constellation ability of Archon of Sun's Grace. Only permanents with the 'Enchantment' type line will cause the Archon to produce a Pegasus token.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Archon of Sun's Grace

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Multiple instances of lifelink on the same creature are redundant.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    An Aura spell that has an illegal target when it tries to resolve doesn't resolve and is instead put into its owner's graveyard. It doesn't enter the battlefield, so constellation abilities don't trigger.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Secret Arcade // Dusty Parlor
+Archon of Sun's Grace
#1

Secret Arcade // Dusty Parlor + Archon of Sun's Grace

Infinite creature ETBInfinite creature tokensDraw the game
  1. 1Cast Archon of Sun's Grace by paying its mana cost.
  2. 2When Archon of Sun's Grace enters the battlefield as an enchantment due to Secret Arcade, it triggers, creating a creature token.
  3. 3When the creature token enters the battlefield as an enchantment due to Secret Arcade, Archon of Sun's Grace's second ability triggers, creating a creature token.
  4. 4Repeat step 3.
Enchanted Evening
+Archon of Sun's Grace
#2

Enchanted Evening + Archon of Sun's Grace

Draw the gameInfinite creature tokensInfinite creature ETB
  1. 1Cast Archon of Sun's Grace by paying its mana cost.
  2. 2When Archon of Sun's Grace enters the battlefield as an enchantment due to Enchanted Evening, it triggers, creating a creature token.
  3. 3When the creature token enters the battlefield as an enchantment due to Enchanted Evening, Archon of Sun's Grace's second ability triggers, creating a creature token.
  4. 4Repeat step 3.
Myrkul, Lord of Bones
+Ondu Spiritdancer
+Archon of Sun's Grace
#3

Myrkul, Lord of Bones + Ondu Spiritdancer + Archon of Sun's Grace

Infinite creature tokensInfinite creature ETBInfinite copies of a specific creature
  1. 1Kill Ondu Spiritdancer.
  2. 2Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment.
  3. 3When the token Ondu Spiridancer enters the battlefield, it and Archon of Sun's Grace trigger.
  4. 4Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
  5. 5Resolve the Ondu Spiritdancer trigger, creating a token copy of itself.
  6. 6Repeat from step 3.
Cass, Hand of Vengeance
+Goblin Bombardment
+Archon of Sun's Grace
#4

Cass, Hand of Vengeance + Goblin Bombardment + Archon of Sun's Grace

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Goblin Bombardment by sacrificing another creature that has an Aura attached to it.
  2. 2When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control.
  3. 3When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token.
  4. 4Resolve the Goblin Bombardment ability.
  5. 5Repeat.
Oblivion Ring
+Detention Sphere
+Archon of Sun's Grace
+Copy Enchantment
#5

Oblivion Ring + Detention Sphere + Archon of Sun's Grace + Copy Enchantment

Infinite creature tokensInfinite creature ETB
  1. 1Cast Copy Enchantment by paying {2}{U}, causing it to enter the battlefield as a copy of Oblivion Ring.
  2. 2When Copy Enchantment enters the battlefield, its first ability and Archon of Sun's Grace trigger.
  3. 3Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
  4. 4Resolve the Copy Enchantment trigger, exiling Oblivion Ring.
  5. 5When Oblivion Ring leaves the battlefield, its second ability triggers, returning Detention Sphere from exile to the battlefield.
  6. 6When Detention Sphere enters the battlefield, its first ability and Archon of Sun's Grace trigger.
  7. 7Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token.
  8. 8Resolve the Detention Sphere trigger, exiling Copy Enchantment.
Cass, Hand of Vengeance
+Blasting Station
+Archon of Sun's Grace
#6

Cass, Hand of Vengeance + Blasting Station + Archon of Sun's Grace

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Blasting Station by tapping it and sacrificing another creature that has an Aura attached to it.
  2. 2When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control.
  3. 3When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token.
  4. 4When the creature token enters the battlefield, Blasting Station triggers, untapping Blasting Station.
  5. 5Resolve the Blasting Station ability from step 1.
  6. 6Repeat.
Cass, Hand of Vengeance
+Ashnod's Altar
+Archon of Sun's Grace
#7

Cass, Hand of Vengeance + Ashnod's Altar + Archon of Sun's Grace

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Ashnod's Altar by sacrificing another creature that has an Aura attached to it.
  2. 2When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control.
  3. 3When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token.
  4. 4Repeat.
Cass, Hand of Vengeance
+Altar of Dementia
+Archon of Sun's Grace
#8

Cass, Hand of Vengeance + Altar of Dementia + Archon of Sun's Grace

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate Altar of Dementia by sacrificing another creature that has an Aura attached to it.
  2. 2When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control.
  3. 3When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token.
  4. 4Resolve the Altar of Dementia ability.
  5. 5Repeat.

Related cards and tokens

03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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