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Rules guide · Enchantment

Oblivion RingHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Modern Masters 2015· May 22, 2015
Carte Magic Oblivion Ring

Oblivion Ring is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

How it works : Oblivion Ring

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the exiled card is an Aura, that card’s owner chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything, but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled forever.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If Oblivion Ring leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted nonland permanent forever.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If there are no nonland permanents on the battlefield other than an Oblivion Ring, and the card it exiled was another Oblivion Ring, casting a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent onto the battlefield or destroying one of the Oblivion Rings, for example).

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Abdel Adrian, Gorion's Ward
+Fiend Hunter
+Oblivion Ring
#1

Abdel Adrian, Gorion's Ward + Fiend Hunter + Oblivion Ring

Infinite blinking of nonland permanentsInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and command tax, if applicable.
  2. 2Abdel Adrian enters the battlefield, exiling Oblivion Ring until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token.
  3. 3Oblivion Ring leaves the battlefield, triggering its second ability, returning Fiend Hunter from exile to the battlefield.
  4. 4Fiend Hunter enters the battlefield, triggering its first ability, exiling Abdel Adrian.
  5. 5Abdel Adrian leaves the battlefield, returning Oblivion Ring from exile to the battlefield.
  6. 6Oblivion Ring enters the battlefield, triggering its first ability, exiling Fiend Hunter.
  7. 7Fiend Hunter leaves the battlefield, triggering its second ability, returning Abdel Adrian from exile to the battlefield.
  8. 8Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Touch the Spirit Realm
+Oblivion Ring
#2

Abdel Adrian, Gorion's Ward + Touch the Spirit Realm + Oblivion Ring

Infinite blinking of nonland permanentsInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Touch the Spirit Realm by paying {2}{W}.
  2. 2When Touch the Spirit Realm enters the battlefield, it triggers, exiling Abdel Adrian until Touch the Spirit Realm leaves the battlefield.
  3. 3Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield.
  4. 4When Oblivion Ring enters the battlefield, its first ability triggers, exiling Touch the Spirit Realm.
  5. 5Touch the Spirit Realm leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
  6. 6When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
  7. 7When Oblivion Ring leaves the battlefield, its second ability triggers, returning Touch the Spirit Realm to the battlefield from exile.
  8. 8Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Journey to Nowhere
+Oblivion Ring
#3

Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring

Infinite blinking of nonland permanentsInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and command tax, if applicable.
  2. 2Abdel Adrian enters the battlefield, exiling Oblivion Ring until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token.
  3. 3Oblivion Ring leaves the battlefield, triggering its second ability, returning Journey to Nowhere from exile to the battlefield.
  4. 4Journey to Nowhere enters the battlefield, triggering its first ability, exiling Abdel Adrian.
  5. 5Abdel Adrian leaves the battlefield, returning Oblivion Ring from exile to the battlefield.
  6. 6Oblivion Ring enters the battlefield, triggering its first ability, exiling Journey to Nowhere.
  7. 7Journey to Nowhere leaves the battlefield, triggering its second ability, returning Abdel Adrian from exile to the battlefield.
  8. 8Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Glorious Protector
+Oblivion Ring
#4

Abdel Adrian, Gorion's Ward + Glorious Protector + Oblivion Ring

Infinite blinking of nonland permanentsInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Glorious Protector by paying {2}{W}{W}.
  2. 2When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield.
  3. 3Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield.
  4. 4When Oblivion Ring enters the battlefield, its first ability triggers, exiling Glorious Protector.
  5. 5When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
  6. 6When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
  7. 7When Oblivion Ring leaves the battlefield, its second ability triggers, returning Glorious Protector to the battlefield from exile.
  8. 8Repeat from step 2.
Oblivion Ring
+Leonin Relic-Warder
+Fiend Hunter
#5

Oblivion Ring + Leonin Relic-Warder + Fiend Hunter

Infinite creature ETBInfinite creature LTB
  1. 1Cast Fiend Hunter.
  2. 2With Fiend Hunter's ETB trigger target Leonin Relic-Warder.
  3. 3Leonin Relic-Warder levaes the battlefield returning Oblivion Ring to play.
  4. 4Target Fiend Hunter with the Oblivion Ring trigger.
  5. 5When Fiend Hunter leaves the battlefield Leonin Relic-Warder enters the battlefield.
  6. 6Leonin Relic-Warder targets Oblivion Ring exiling it under Relic-Warder.
  7. 7Repeat steps 2-6.
Abdel Adrian, Gorion's Ward
+Oblivion Ring
+Leonin Relic-Warder
#6

Abdel Adrian, Gorion's Ward + Oblivion Ring + Leonin Relic-Warder

Infinite blinking of nonland permanentsInfinite creature tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Oblivion Ring by paying {2}{W}.
  2. 2When Oblivion Ring enters the battlefield, its first ability triggers, exiling Abdel Adrian until Oblivion Ring leaves the battlefield.
  3. 3Abdel Adrian leaves the battlefield, ending its effect, causing Leonin Relic-Warder to return from exile to the battlefield.
  4. 4When Leonin Relic-Warder enters the battlefield, its first ability triggers, exiling Oblivion Ring.
  5. 5When Oblivion Ring leaves the battlefield, its second ability triggers, returning Abdel Adrian from exile to the battlefield.
  6. 6When Abdel Adrian enters the battlefield, it triggers, exiling Leonin Relic-Warder and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
  7. 7When Leonin Relic-Warder leaves the battlefield, its second ability triggers, returning Oblivion Ring to the battlefield from exile.
  8. 8Repeat from step 2.
Abdel Adrian, Gorion's Ward
+Lumbering Battlement
+Oblivion Ring
#7

Abdel Adrian, Gorion's Ward + Lumbering Battlement + Oblivion Ring

Infinite creature ETBInfinite blinking of nonland permanentsInfinite creature tokensInfinite creature LTB
  1. 1Cast Lumbering Battlement by paying {4}{W}.
  2. 2When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield.
  3. 3Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield.
  4. 4When Oblivion Ring enters the battlefield, its first ability triggers, exiling Lumbering Battlement.
  5. 5Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
  6. 6When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
  7. 7When Oblivion Ring leaves the battlefield, its second ability triggers, returning Lumbering Battlement to the battlefield from exile.
  8. 8Repeat from step 2.
Oblivion Ring
+Barren Glory
+Kaervek's Spite
#8

Oblivion Ring + Barren Glory + Kaervek's Spite

Win the game at the beginning of your next upkeep
  1. 1During the end step of the opponent to your right, cast Kaervek's Spite by paying {B}{B}{B}, sacrificing all permanents you control, and discarding your hand, causing any target player to lose 5 life.
  2. 2Oblivion Ring leaves the battlefield, triggering its own ability, returning Barren Glory to the battlefield.
  3. 3At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
03

Legal formats

modernlegacypaupervintagepennycommanderoathbreakerpaupercommanderduelpredhtlr
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