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Rules guide · Sorcery

Obliterating BoltHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations· November 15, 2024
Carte Magic Obliterating Bolt

Obliterating Bolt is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Complete guide

Obliterating Bolt is a powerful red sorcery designed to deal with stubborn threats once and for all. By dealing 4 damage and applying a replacement effect, it ensures that your opponent's best creatures or planeswalkers won't be coming back from the graveyard.

What It Does

Obliterating Bolt targets a single creature or planeswalker and attempts to deal 4 damage to it. Beyond just the damage, it applies a 'rest in peace' effect: if that permanent would die at any point during the remainder of the turn, it is moved to the exile zone instead of the graveyard.

How It Resolves Step by Step

First, you choose a legal target and pay the mana cost. Upon resolution, the 4 damage is dealt immediately. If that damage is enough to destroy the target (lethal damage for a creature or removing all loyalty from a planeswalker), it is exiled. Even if the target survives the initial 4 damage, the exile effect lingers on that permanent until the end of the current turn.

Common Mistakes

A common misconception is that the exile effect only applies if the 4 damage is what kills the target. In reality, the replacement effect lasts the entire turn. If you cast Obliterating Bolt on a creature and it survives, but then you destroy that creature later in the same turn with another spell or through combat, it will still be exiled.

When to Play It

This card is best utilized against decks that rely on graveyard recursion or 'dies' triggers. Because the permanent is exiled instead of dying, 'when this creature dies' abilities will not trigger. It is a perfect answer for cards with high toughness that might need a little extra nudge to be removed permanently.

Interaction examples

Cleaning Up the Board

Imagine your opponent has a creature that is also an artifact. You first cast Obliterating Bolt on that creature, dealing 4 damage. If it survives, you can then cast Vandalblast to destroy it. Because of the Bolt's lingering effect, the artifact creature will be exiled instead of going to the graveyard when Vandalblast resolves.

Filtering for Answers

If you are facing a large creature and don't have enough damage, you can cast Faithless Looting to draw two cards and discard two. Once you draw into your Obliterating Bolt, you can cast it to deal 4 damage. If the creature was already weakened by combat, the Bolt will finish it off and exile it, preventing any reanimation shenanigans.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Obliterating Bolt

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Obliterating Bolt's replacement effect will exile the target creature if it would die this turn for any reason, not just due to lethal damage.

    No other card is named in this ruling.

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Legal formats

standardfuturehistorictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerstandardbrawlbrawlcompetitivebrawlalchemydueltlr
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